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Version bump to 11.7.4.0
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CHANGELOG.md

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> Date format: dd/mm/yyyy
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#### TM:PE V[11.7.4.0](https://github.com/CitiesSkylinesMods/TMPE/compare/11.7.3.0...11.7.3.1) STABLE, 22/03/2022
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- [Meta] Compatibility patch for the game update 1.16.1-f2
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- [New] Prevent the user from setting invalid Lane Arrows, update arrows if lane connections exist #368, #1724 (krzychu124)
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- [Fixed] Mouse wheel scroll is changing values if dropdown popup is closed #1733 (krzychu124)
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- [Fixed] Building Color change performance improvements #1725 (krzychu124)
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- [Fixed] Reduced memory pressure/garbage generation in simulation critical paths #1731 (krzychu124)
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- [Updated] Translation update for Arabic, Czech, English, French, Indonesian Italian, Korean, Polish, Portuguese, Romanian, Spanish, Thai, Turkish and Ukrainian
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- [Updated] Minor improvements in storing mod default values #1702 (kianzarrin)
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- [Mod] Improved compatibility with More Path Units
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- [Steam] [TM:PE v11 STABLE](https://steamcommunity.com/sharedfiles/filedetails/?id=1637663252)
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#### TM:PE V11.7.4.0 TEST, 22/03/2022
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- [Meta] Compatibility patch for the game update 1.16.1-f2
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- [New] Prevent the user from setting invalid Lane Arrows, update arrows if lane connections exist #368, #1724 (krzychu124)
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- [Fixed] Mouse wheel scroll is changing values if dropdown popup is closed #1733 (krzychu124)
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- [Fixed] Building Color change performance improvements #1725 (krzychu124)
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- [Fixed] Reduced memory pressure/garbage generation in simulation critical paths #1731 (krzychu124)
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- [Updated] Translation update for Arabic, Czech, English, French, Indonesian Italian, Korean, Polish, Portuguese, Romanian, Spanish, Thai, Turkish and Ukrainian
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- [Updated] Minor improvements in storing mod default values #1702 (kianzarrin)
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- [Mod] Improved compatibility with More Path Units
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- [Steam] [TM:PE v11 TEST](https://steamcommunity.com/sharedfiles/filedetails/?id=2489276785)
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#### TM:PE V[11.7.3.1](https://github.com/CitiesSkylinesMods/TMPE/compare/11.7.3.0...11.7.3.1) STABLE, 23/12/2022
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- [Fixed] Partial detection of Bank vans as service vehicles (krzychu124)

README.md

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<a href="https://github.com/CitiesSkylinesMods/TMPE/wiki/Report-a-Bug">Report a Bug</a><br />
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</p>
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<p align="center">
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<a href="https://store.steampowered.com/app/255710/Cities_Skylines/"><img src="https://img.shields.io/static/v1?label=cities:%20skylines&message=v1.16.0-f3&color=01ABF8&logo=unity" /></a>
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<a href="https://store.steampowered.com/app/255710/Cities_Skylines/"><img src="https://img.shields.io/static/v1?label=cities:%20skylines&message=v1.16.1-f2&color=01ABF8&logo=unity" /></a>
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<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=1637663252"><img src="https://img.shields.io/github/v/release/CitiesSkylinesMods/TMPE?label=stable&color=7cc17b&logo=steam&logoColor=F5F5F5" /></a>
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<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=2489276785"><img src="https://img.shields.io/github/v/release/CitiesSkylinesMods/TMPE?include_prereleases&label=test&color=f7b73c&logo=steam&logoColor=F5F5F5" /></a>
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<a href="https://github.com/CitiesSkylinesMods/TMPE/releases/latest"><img src="https://img.shields.io/github/v/release/CitiesSkylinesMods/TMPE?label=origin&color=F56C2D&logo=origin&logoColor=F56C2D" /></a>
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## Releases
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- [TM:PE v11 STABLE](https://steamcommunity.com/sharedfiles/filedetails/?id=1637663252) (fully tested releases)
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- [TM:PE v11 TEST](https://steamcommunity.com/sharedfiles/filedetails/?id=2489276785) (latest beta test releases)
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- [Download Binaries](https://github.com/CitiesSkylinesMods/TMPE/releases) (for non-Steam users)

TLM/SharedAssemblyInfo.cs

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// Minor Version
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// Build Number
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// Revision
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[assembly: AssemblyVersion("11.7.3.*")]
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[assembly: AssemblyVersion("11.7.4.*")]

TLM/TLM/Resources/whats_new.txt

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[Version] 11.7.3.1
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[Released] Dec 23th 2022
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[Link] tmpe-v11731-stable-23122022
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[Version] 11.7.4.0
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[Released] Mar 22nd 2023
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[Link] tmpe-v11740-stable-22032023
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[Stable]
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[Fixed] Partial detection of Bank vans as service vehicle
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[Meta] Compatibility patch for the game update 1.16.1-f2
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[New] Prevent the user from setting invalid Lane Arrows, update arrows if lane connections exist #368 #1724 (krzychu124)
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[Fixed] Mouse wheel scroll is changing values if dropdown popup is closed #1733 (krzychu124)
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[Fixed] Building Color change performance improvements #1725 (krzychu124)
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[Fixed] Reduced memory pressure/garbage generation in simulation critical paths #1731 (krzychu124)
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[Updated] Translation update for Arabic, Czech, English, French, Indonesian Italian, Korean, Polish, Portuguese, Romanian, Spanish, Thai, Turkish and Ukrainian
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[Updated] Minor improvements in storing mod default values #1702 (kianzarrin)
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[Mod] Improved compatibility with More Path Units
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[/Version]

TLM/TLM/UI/WhatsNew/WhatsNew.cs

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public class WhatsNew {
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// bump and update what's new changelogs when new features added
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public static readonly Version CurrentVersion = new Version(11,7,3,1);
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public static readonly Version CurrentVersion = new Version(11,7,4,0);
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private const string WHATS_NEW_FILE = "whats_new.txt";
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private const string RESOURCES_PREFIX = "TrafficManager.Resources.";

TLM/TLM/Util/VersionUtil.cs

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// we could alternatively use BuildConfig.APPLICATION_VERSION because const values are evaluated at compile time.
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// but I have decided not to do this because I don't want this to happen automatically with a rebuild if
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// CS updates. these values should be changed manually so as to force us to acknowledge that they have changed.
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public const uint EXPECTED_GAME_VERSION_U = 201450256U;
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public const uint EXPECTED_GAME_VERSION_U = 201581072U;
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// see comments for EXPECTED_GAME_VERSION_U.
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public static Version ExpectedGameVersion => new Version(1, 16, 0, 3);
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public static Version ExpectedGameVersion => new Version(1, 16, 1, 2);
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public static string ExpectedGameVersionString => BuildConfig.VersionToString(EXPECTED_GAME_VERSION_U, false);
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