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Merge pull request #1771 from CitiesSkylinesMods/whats-new-11_9_0_0
Compatibility patch for 1.18.1-f3
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CHANGELOG.md

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@@ -29,17 +29,27 @@ This changelog includes all versions and major variants of the mod going all the
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> Date format: dd/mm/yyyy
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#### TM:PE V[11.8.0.0](https://github.com/CitiesSkylinesMods/TMPE/compare/11.7.5.0...11.8.0.0) STABLE, 12/06/2022
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#### TM:PE V[11.9.0.0](https://github.com/CitiesSkylinesMods/TMPE/compare/11.8.0.0...11.9.0.0) STABLE, 24/10/2024
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- [Meta] Compatibility patch for the game update 1.18.1-f3
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- [Steam] [TM:PE v11 STABLE](https://steamcommunity.com/sharedfiles/filedetails/?id=1637663252)
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#### TM:PE V11.9.0.0 TEST, 24/10/2024
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- [Meta] Compatibility patch for the game update 1.18.1-f3
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- [Steam] [TM:PE v11 TEST](https://steamcommunity.com/sharedfiles/filedetails/?id=2489276785)
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#### TM:PE V[11.8.0.0](https://github.com/CitiesSkylinesMods/TMPE/compare/11.7.5.0...11.8.0.0) STABLE, 12/06/2023
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- [Meta] Compatibility patch for the game update 1.17.1-f2
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- [Steam] [TM:PE v11 STABLE](https://steamcommunity.com/sharedfiles/filedetails/?id=1637663252)
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#### TM:PE V11.8.0.0 TEST, 12/06/2022
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#### TM:PE V11.8.0.0 TEST, 12/06/2023
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- [Meta] Compatibility patch for the game update 1.17.1-f2
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- [Steam] [TM:PE v11 TEST](https://steamcommunity.com/sharedfiles/filedetails/?id=2489276785)
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#### TM:PE V[11.7.5.0](https://github.com/CitiesSkylinesMods/TMPE/compare/11.7.4.0...11.7.5.0) STABLE, 24/05/2022
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#### TM:PE V[11.7.5.0](https://github.com/CitiesSkylinesMods/TMPE/compare/11.7.4.0...11.7.5.0) STABLE, 24/05/2023
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- [Meta] Minor fixes and improvements
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- [New] Finnish language support! Help us finish translation on Crowdin (link in the mod options and wiki)
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[Updated] Translation update for Romanian, French, Spanish, Arabic, Czech, Finnish, Italian, Polish, Slovak, Turkish, Ukrainian, English and Thai
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- [Steam] [TM:PE v11 STABLE](https://steamcommunity.com/sharedfiles/filedetails/?id=1637663252)
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#### TM:PE V11.7.5.0 TEST, 24/05/2022
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#### TM:PE V11.7.5.0 TEST, 24/05/2023
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- [Meta] Minor fixes and improvements
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- [New] Finnish language support! Help us finish translation on Crowdin (link in the mod options and wiki)
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- [Steam] [TM:PE v11 TEST](https://steamcommunity.com/sharedfiles/filedetails/?id=2489276785)
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#### TM:PE V[11.7.4.0](https://github.com/CitiesSkylinesMods/TMPE/compare/11.7.3.1...11.7.4.0) STABLE, 22/03/2022
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#### TM:PE V[11.7.4.0](https://github.com/CitiesSkylinesMods/TMPE/compare/11.7.3.1...11.7.4.0) STABLE, 22/03/2023
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- [Meta] Compatibility patch for the game update 1.16.1-f2
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- [New] Prevent the user from setting invalid Lane Arrows, update arrows if lane connections exist #368, #1724 (krzychu124)
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- [Mod] Improved compatibility with More Path Units
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- [Steam] [TM:PE v11 STABLE](https://steamcommunity.com/sharedfiles/filedetails/?id=1637663252)
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#### TM:PE V11.7.4.0 TEST, 22/03/2022
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#### TM:PE V11.7.4.0 TEST, 22/03/2023
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- [Meta] Compatibility patch for the game update 1.16.1-f2
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- [New] Prevent the user from setting invalid Lane Arrows, update arrows if lane connections exist #368, #1724 (krzychu124)

README.md

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<a href="https://github.com/CitiesSkylinesMods/TMPE/wiki/Report-a-Bug">Report a Bug</a><br />
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</p>
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<p align="center">
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<a href="https://store.steampowered.com/app/255710/Cities_Skylines/"><img src="https://img.shields.io/static/v1?label=cities:%20skylines&message=v1.17.1-f2&color=01ABF8&logo=unity" /></a>
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<a href="https://store.steampowered.com/app/255710/Cities_Skylines/"><img src="https://img.shields.io/static/v1?label=cities:%20skylines&message=v1.18.1-f3&color=01ABF8&logo=unity" /></a>
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<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=1637663252"><img src="https://img.shields.io/github/v/release/CitiesSkylinesMods/TMPE?label=stable&color=7cc17b&logo=steam&logoColor=F5F5F5" /></a>
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<a href="https://steamcommunity.com/sharedfiles/filedetails/?id=2489276785"><img src="https://img.shields.io/github/v/release/CitiesSkylinesMods/TMPE?include_prereleases&label=test&color=f7b73c&logo=steam&logoColor=F5F5F5" /></a>
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<a href="https://github.com/CitiesSkylinesMods/TMPE/releases/latest"><img src="https://img.shields.io/github/v/release/CitiesSkylinesMods/TMPE?label=origin&color=F56C2D&logo=origin&logoColor=F56C2D" /></a>

TLM/SharedAssemblyInfo.cs

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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyCompany("CitiesSkylinesMods/TMPE")]
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[assembly: AssemblyCopyright("Copyright © 2023, CitiesSkylinesMods/TMPE")]
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[assembly: AssemblyCopyright("Copyright © 2024, CitiesSkylinesMods/TMPE")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Minor Version
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// Build Number
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// Revision
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[assembly: AssemblyVersion("11.8.0.*")]
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[assembly: AssemblyVersion("11.9.0.*")]

TLM/TLM/Resources/whats_new.txt

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[Version] 11.8.0.0
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[Released] Jun 12th 2023
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[Link] tmpe-v11800-stable-12062023
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[Version] 11.9.0.0
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[Released] Oct 24th 2024
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[Link] tmpe-v11900-stable-24102024
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[Stable]
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[Meta] Compatibility patch for 1.17.1-f2
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[Meta] Compatibility patch for 1.18.1-f3
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[/Version]

TLM/TLM/UI/WhatsNew/WhatsNew.cs

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public class WhatsNew {
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// bump and update what's new changelogs when new features added
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public static readonly Version CurrentVersion = new Version(11,8,0,0);
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public static readonly Version CurrentVersion = new Version(11,9,0,0);
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private const string WHATS_NEW_FILE = "whats_new.txt";
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private const string RESOURCES_PREFIX = "TrafficManager.Resources.";

TLM/TLM/Util/VersionUtil.cs

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// we could alternatively use BuildConfig.APPLICATION_VERSION because const values are evaluated at compile time.
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// but I have decided not to do this because I don't want this to happen automatically with a rebuild if
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// CS updates. these values should be changed manually so as to force us to acknowledge that they have changed.
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public const uint EXPECTED_GAME_VERSION_U = 205775376U;
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public const uint EXPECTED_GAME_VERSION_U = 209969936U;
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// see comments for EXPECTED_GAME_VERSION_U.
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public static Version ExpectedGameVersion => new Version(1, 17, 1, 2);
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public static Version ExpectedGameVersion => new Version(1, 18, 1, 3);
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public static string ExpectedGameVersionString => BuildConfig.VersionToString(EXPECTED_GAME_VERSION_U, false);
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