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CHANGELOG.md

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@@ -110,7 +110,6 @@ specifying a path to a sound file relative to `assets/audio`.
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- Renamed `Gamestate.delta_seconds` to `GameState.delta_f32`
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- Renamed `Gamestate.seconds_since_startup` to `GameState.time_since_startup_f64`
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### Other Changes
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- Added `GameState::keyboard_state` (and a new `KeyboardState` struct), to determine the current state of the keyboard. This should be preferred over keyboard events when dealing with character movement, etc.
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- The `keyboard` example has been renamed to `keyboard_events` to distinguish it from the new `keyboard_state` example which uses `KeyboardState` for smooth movement
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- The `mouse` example has been renamed to `mouse_events` to distinguish it from the new `mouse_state` example which uses `MouseState` for smooth movement
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- Added now `level_creator` example to use as a rudimentary level creator (originally added in 1.1.0)
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## [1.1.4] - 2021-08-26
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