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rename .oga to .ogg -- revert when we can use a release version of bevy that incorporates bevyengine/bevy#4703
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assets/audio/music/README.md

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The music files "Arcade Fantasy.oga", "Classy 8-Bit.oga", "Mysterious Magic.oga", and "Whimsical Popsicle.oga" have been licensed for non-attribution use in Rusty Engine itself by a commercial license agreement between the author of Rusty Engine and the creator of the music, Eric Matyas. However, any distribution of these music files in any project created using Rusty Engine must include attribution information as per the directions at https://soundimage.org/attribution-info/ or be independently licensed.
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The music files "Arcade Fantasy.ogg", "Classy 8-Bit.ogg", "Mysterious Magic.ogg", and "Whimsical Popsicle.ogg" have been licensed for non-attribution use in Rusty Engine itself by a commercial license agreement between the author of Rusty Engine and the creator of the music, Eric Matyas. However, any distribution of these music files in any project created using Rusty Engine must include attribution information as per the directions at https://soundimage.org/attribution-info/ or be independently licensed.

tutorial/src/200-audio.md

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Rusty Engine has a basic audio system. You can play one looping music track, and quite a few concurrent sound effects. There are some music and sound effect files included in the asset pack.
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Supported audio file formats are `ogg` (including `oga`), `mp3`, `flac`, and `wav`.
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Supported audio file formats are `ogg`, `mp3`, `flac`, and `wav`.
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All audio is accessed through methods on the audio manager accessed through `Engine.audio_manager`.

tutorial/src/205-music.md

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game.audio_manager.play_music(MusicPreset::Classy8Bit, 1.0);
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// using a filepath relative to `assets/audio`
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game.audio_manager.play_music("music/Classy 8-Bit.oga", 1.0);
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game.audio_manager.play_music("music/Classy 8-Bit.ogg", 1.0);
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```
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Any music already playing will be stopped to play a new music selection.

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