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1. Loop through all the collision events in a `for` loop using `engine.collision_events.drain(..)`
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1. Ignore events (by doing a `continue` in the `for` loop) that contain `"player1"` in the collision pair OR where the event state is the ending of a collision.
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1. Ignore events (by doing a `continue` in the `for` loop) that do not contain `"player1"` in the collision pair OR where the event state is the ending of a collision.
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