11{
2- "text.autoconfig.relicex.title" : " RelicEx Config Options" ,
3- "text.autoconfig.relicex.option.chestsHaveLoot" : " 宝箱生成圣物物品" ,
4- "text.autoconfig.relicex.option.chestsHaveLoot.@Tooltip" : " 若启用, 将在宝箱中生成圣物道具" ,
5- "text.autoconfig.relicex.option.chestsHaveRelicChance" : " 宝箱生成遗物的概率" ,
6- "text.autoconfig.relicex.option.chestsHaveRelicChance.@Tooltip" : " 将会有多少概率在宝箱中生成圣物战利品" ,
7- "text.autoconfig.relicex.option.chestsHaveLesserOrbChance" : " 宝箱生成小遗物之球的概率" ,
8- "text.autoconfig.relicex.option.chestsHaveLesserOrbChance.@Tooltip" : " 将会有多少概率在宝箱中生成小遗物之球" ,
9- "text.autoconfig.relicex.option.chestsHaveGreaterOrbChance" : " 宝箱生成大遗物之球的概率" ,
10- "text.autoconfig.relicex.option.chestsHaveGreaterOrbChance.@Tooltip" : " 将会有多少概率在宝箱中生成大遗物之球" ,
11- "text.autoconfig.relicex.option.chestsHaveTomeChance" : " 宝箱生成巨著的概率" ,
12- "text.autoconfig.relicex.option.chestsHaveTomeChance.@Tooltip" : " 将会有多少概率在宝箱中生成巨著" ,
13- "text.autoconfig.relicex.option.dragonDropsStone" : " 龙血石" ,
14- "text.autoconfig.relicex.option.dragonDropsStone.@Tooltip" : " 若启用, 末影龙会在死亡时掉落龙血石" ,
15- "text.autoconfig.relicex.option.mobsDropLootChance" : " 怪物掉落概率" ,
16- "text.autoconfig.relicex.option.mobsDropLootChance.@Tooltip" : " 怪物掉落圣物战利品的概率" ,
17- "text.autoconfig.relicex.option.dropsOnlyFromPlayerKills" : " 仅玩家击杀" ,
18- "text.autoconfig.relicex.option.dropsOnlyFromPlayerKills.@Tooltip" : " 如果启用, 怪物则仅会在玩家击杀所造成的死亡之前提下掉落圣物战利品" ,
19- "text.autoconfig.relicex.option.mobDropIsRelicChance" : " 模组专属的强化怪物(血条超越原版怪物, 但外貌与原版怪物无异)的掉落概率" ,
20- "text.autoconfig.relicex.option.mobDropIsRelicChance.@Tooltip" : " 将会有多少概率让强化怪物掉落圣物战利品" ,
21- "text.autoconfig.relicex.option.mobDropIsPotionChance" : " 生命恢复药掉率" ,
22- "text.autoconfig.relicex.option.mobDropIsPotionChance.@Tooltip" : " 将会有多少概率在击杀怪物后掉落生命恢复药(生命回复药并不是药剂, 而是一个瞬间拾取瞬间使用的道具, 有专属音效)" ,
23- "text.autoconfig.relicex.option.mobDropIsLesserOrbChance" : " 小遗物之球掉落概率(仅模组专属强化怪掉落)" ,
24- "text.autoconfig.relicex.option.mobDropIsLesserOrbChance.@Tooltip" : " 强化怪物掉落小遗物之球的概率" ,
25- "text.autoconfig.relicex.option.mobDropIsGreaterOrbChance" : " 大遗物之球掉落概率(同小遗物之球)" ,
26- "text.autoconfig.relicex.option.mobDropIsGreaterOrbChance.@Tooltip" : " 强化怪物掉落大遗物之球的概率" ,
27- "text.autoconfig.relicex.option.mobDropIsTomeChance" : " 巨著掉率(同大小球)" ,
28- "text.autoconfig.relicex.option.mobDropIsTomeChance.@Tooltip" : " 强化怪物掉落巨著的概率" ,
29- "item.relicex.small_health_potion" : " 小型生命回复药" ,
30- "item.relicex.medium_health_potion" : " 中型生命回复药" ,
31- "item.relicex.large_health_potion" : " 大型生命回复药" ,
32- "item.relicex.tome" : " 巨著" ,
33- "item.relicex.dragon_stone" : " 龙血石" ,
34- "item.relicex.lesser_orb_of_regret" : " 小遗物之球" ,
35- "item.relicex.greater_orb_of_regret" : " 大遗物之球" ,
36- "item.relicex.amulet_relic" : " 护身符" ,
37- "item.relicex.ring_relic" : " 戒指" ,
38- "item.relicex.head_relic" : " 头盔" ,
39- "item.relicex.chest_relic" : " 胸甲" ,
40- "item.relicex.relic_shard" : " 圣物碎片" ,
41- "tooltip.relicex.worn" : " 穿戴时:" ,
42- "tooltip.relicex.tome" : " 这本巨著蕴含着神秘力量(level:+1)" ,
43- "tooltip.relicex.dragon_stone" : " 重置等级" ,
44- "tooltip.relicex.greater_orb_of_regret" : " 重置所有等级点数" ,
45- "tooltip.relicex.lesser_orb_of_regret" : " 重置1点等级点数" ,
46- "message.relicex.dragon_stone" : " 准备好还俗了吗?(重复右键使用确认还俗!)" ,
47- "rareness.relicex.common" : " 普通" ,
48- "rareness.relicex.uncommon" : " 非同寻常" ,
49- "rareness.relicex.rare" : " 稀有" ,
50- "rareness.relicex.epic" : " 史诗" ,
51- "rareness.relicex.mythical" : " 神秘" ,
52- "rareness.relicex.legendary" : " 传说" ,
53- "rareness.relicex.immortal" : " 不朽" ,
54- "sound.relicex.level_refund" : " 重置等级音效" ,
55- "sound.relicex.potion_use" : " 生命回复药音效"
2+ "text.autoconfig.relicex.title" : " RelicEx配置选项" ,
3+ "text.autoconfig.relicex.option.chestsHaveLoot" : " 生成战利品" ,
4+ "text.autoconfig.relicex.option.chestsHaveLoot.@Tooltip" : " 设为“true”时,战利品箱中将生成RelicEx的物品。" ,
5+ "text.autoconfig.relicex.option.chestsHaveRelicChance" : " 古遗物生成几率" ,
6+ "text.autoconfig.relicex.option.chestsHaveRelicChance.@Tooltip" : " 战利品箱中生成古遗物的几率。" ,
7+ "text.autoconfig.relicex.option.chestsHaveLesserOrbChance" : " 小悔过宝珠生成几率" ,
8+ "text.autoconfig.relicex.option.chestsHaveLesserOrbChance.@Tooltip" : " 战利品箱中生成小悔过宝珠的几率。" ,
9+ "text.autoconfig.relicex.option.chestsHaveGreaterOrbChance" : " 大悔过宝珠生成几率" ,
10+ "text.autoconfig.relicex.option.chestsHaveGreaterOrbChance.@Tooltip" : " 战利品箱中生成大悔过宝珠的几率。" ,
11+ "text.autoconfig.relicex.option.chestsHaveTomeChance" : " 宝典生成几率" ,
12+ "text.autoconfig.relicex.option.chestsHaveTomeChance.@Tooltip" : " 战利品箱中生成宝典的几率。" ,
13+ "text.autoconfig.relicex.option.dragonDropsStone" : " 末影龙掉落龙石" ,
14+ "text.autoconfig.relicex.option.dragonDropsStone.@Tooltip" : " 设为“true”时,末影龙会在死亡后掉落龙石。" ,
15+ "text.autoconfig.relicex.option.mobsDropLootChance" : " 怪物掉落战利品几率" ,
16+ "text.autoconfig.relicex.option.mobsDropLootChance.@Tooltip" : " 怪物掉落RelicEx战利品的几率" ,
17+ "text.autoconfig.relicex.option.dropsOnlyFromPlayerKills" : " 仅玩家击杀" ,
18+ "text.autoconfig.relicex.option.dropsOnlyFromPlayerKills.@Tooltip" : " 设为“true”时,怪物仅会在被玩家击杀后掉落RelicEx战利品。" ,
19+ "text.autoconfig.relicex.option.mobDropIsRelicChance" : " 怪物掉落战利品几率" ,
20+ "text.autoconfig.relicex.option.mobDropIsRelicChance.@Tooltip" : " 由RelicEx强化的怪物掉落RelicEx战利品的几率" ,
21+ "text.autoconfig.relicex.option.mobDropIsPotionChance" : " 怪物掉落生命药水几率" ,
22+ "text.autoconfig.relicex.option.mobDropIsPotionChance.@Tooltip" : " 由RelicEx强化的怪物掉落生命药水的几率" ,
23+ "text.autoconfig.relicex.option.mobDropIsLesserOrbChance" : " 怪物掉落小悔过宝珠几率" ,
24+ "text.autoconfig.relicex.option.mobDropIsLesserOrbChance.@Tooltip" : " 由RelicEx强化的怪物掉落小悔过宝珠的几率" ,
25+ "text.autoconfig.relicex.option.mobDropIsGreaterOrbChance" : " 怪物掉落大悔过宝珠几率" ,
26+ "text.autoconfig.relicex.option.mobDropIsGreaterOrbChance.@Tooltip" : " 由RelicEx强化的怪物掉落大悔过宝珠的几率" ,
27+ "text.autoconfig.relicex.option.mobDropIsTomeChance" : " 怪物掉落宝典几率" ,
28+ "text.autoconfig.relicex.option.mobDropIsTomeChance.@Tooltip" : " 由RelicEx强化的怪物掉落宝典的几率" ,
29+ "text.autoconfig.relicex.option.mobDropBlacklist" : " 掉落战利品怪物黑名单" ,
30+ "text.autoconfig.relicex.option.mobDropBlacklist.@Tooltip" : " 所设定类型的实体不会掉落遗物及生命药水。" ,
31+ "item.relicex.small_health_potion" : " 小瓶生命药水" ,
32+ "item.relicex.medium_health_potion" : " 中瓶生命药水" ,
33+ "item.relicex.large_health_potion" : " 大瓶生命药水" ,
34+ "item.relicex.tome" : " 宝典" ,
35+ "item.relicex.dragon_stone" : " 龙石" ,
36+ "item.relicex.lesser_orb_of_regret" : " 小悔过宝珠" ,
37+ "item.relicex.greater_orb_of_regret" : " 大悔过宝珠" ,
38+ "item.relicex.amulet_relic" : " 古遗物" ,
39+ "item.relicex.ring_relic" : " 古遗物" ,
40+ "item.relicex.head_relic" : " 古遗物" ,
41+ "item.relicex.chest_relic" : " 古遗物" ,
42+ "item.relicex.relic_shard" : " 古遗物碎片" ,
43+ "tooltip.relicex.worn" : " 穿戴时:" ,
44+ "tooltip.relicex.tome" : " 内含1个属性等级" ,
45+ "tooltip.relicex.dragon_stone" : " 将玩家的属性等级重置为0" ,
46+ "tooltip.relicex.greater_orb_of_regret" : " 返还所有已花费的技能点数" ,
47+ "tooltip.relicex.lesser_orb_of_regret" : " 返还1个已花费的技能点数" ,
48+ "message.relicex.dragon_stone" : " 确定将属性等级重置为0吗?" ,
49+ "rareness.relicex.common" : " 普通" ,
50+ "rareness.relicex.uncommon" : " 罕见" ,
51+ "rareness.relicex.rare" : " 珍稀" ,
52+ "rareness.relicex.epic" : " 史诗" ,
53+ "rareness.relicex.mythical" : " 神话" ,
54+ "rareness.relicex.legendary" : " 传说" ,
55+ "rareness.relicex.immortal" : " 不朽" ,
56+ "sound.relicex.level_refund" : " 重置属性等级" ,
57+ "sound.relicex.potion_use" : " 使用生命药水"
5658}
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