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Investigate penalty of passing LocalGeometry around #2450

@imreddyTeja

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@imreddyTeja
  • Put in a test to show if we're reading too much of the geometry. The compiler may not actually be inlining when we tell it to inline.

Maybe define an array of fixed size and see at some point the compiler gives up on inlining.

Might have to look at nsys reports to see how much is being passed through.

Create new data structure like LocalGeometry but only contains two fields, to see if a simpler struct would actually reduce an important GPU usage metric.

Look in pointwise and broadcasts--anywhere projections are involved.

Look at UnrolledUtilities tests for inspiration for writing the test.

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