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Fix an issue where cloned houses override original houses #2238

Fix an issue where cloned houses override original houses

Fix an issue where cloned houses override original houses #2238

Triggered via pull request October 2, 2025 12:23
Status Success
Total duration 2m 15s
Artifacts 1

build.yml

on: pull_request
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6 warnings
build-editor: src/TSMapEditor/UI/CursorActions/PasteTerrainCursorAction.cs#L46
Field 'PasteTerrainCursorAction.OriginalSmudgeInfo.SmudgeType' is never assigned to, and will always have its default value null
build-editor: src/TSMapEditor/Config/Scripts/Add Map Reveal Trigger.cs#L36
Field 'AddMapRevealTrigger.error' is never assigned to, and will always have its default value null
build-editor: src/TSMapEditor/UI/CursorActions/PasteTerrainCursorAction.cs#L45
Field 'PasteTerrainCursorAction.OriginalSmudgeInfo.CellCoords' is never assigned to, and will always have its default value
build-editor: src/TSMapEditor/UI/Sidebar/TreeView.cs#L45
The event 'TreeView.HoveredItemChanged' is never used
build-editor: src/TSMapEditor/Models/MapFormat/VirtualFile.cs#L189
'VirtualFile.Dispose()' hides inherited member 'Stream.Dispose()'. Use the new keyword if hiding was intended.
build-editor: src/TSMapEditor/Rendering/GameClass.cs#L21
The using directive for 'System.Windows.Forms' appeared previously in this namespace

Artifacts

Produced during runtime
Name Size Digest
WorldAlteringEditor Expired
6.17 MB
sha256:b6850d9dcf04a50838f2f4c8a36fb7a3cfbd557c450d0fa2b07c976aa0a6fa87