@@ -203,9 +203,21 @@ protected void DrawObjectFacingArrow(byte facing, Point2D drawPoint)
203203 // compass it points to top-right / northeast
204204 rad -= ( float ) Math . PI / 4.0f ;
205205
206- var arrowEndPoint = Helpers . VectorFromLengthAndAngle ( Constants . CellSizeX / 4 , rad ) ;
206+ var arrowEndPoint = Helpers . VectorFromLengthAndAngle ( Constants . CellSizeY , rad ) ;
207207 arrowEndPoint += new Vector2 ( arrowEndPoint . X , 0f ) ; // Isometric perspective
208- RendererExtensions . DrawArrow ( cellCenterPoint , cellCenterPoint + arrowEndPoint , Color . Yellow , 1f , 10f , 2 ) ;
208+
209+ Vector2 line = cellCenterPoint + arrowEndPoint - cellCenterPoint ;
210+ float angle = Helpers . AngleFromVector ( line ) - ( float ) Math . PI ;
211+
212+ Vector2 start = cellCenterPoint ;
213+ Vector2 end = cellCenterPoint + arrowEndPoint ;
214+ float sideLineLength = 10f ;
215+ float angleDiff = 1f ;
216+ int thickness = 2 ;
217+
218+ RenderDependencies . ObjectSpriteRecord . AddLineEntry ( new LineEntry ( start , end , Color . Yellow , thickness , 1f ) ) ;
219+ RenderDependencies . ObjectSpriteRecord . AddLineEntry ( new LineEntry ( end , end + Helpers . VectorFromLengthAndAngle ( sideLineLength , angle + angleDiff ) , Color . Yellow , thickness , 1f ) ) ;
220+ RenderDependencies . ObjectSpriteRecord . AddLineEntry ( new LineEntry ( end , end + Helpers . VectorFromLengthAndAngle ( sideLineLength , angle - angleDiff ) , Color . Yellow , thickness , 1f ) ) ;
209221 }
210222
211223 private bool IsObjectInCamera ( Rectangle drawingBounds )
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