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Update comments in Constants.ini
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src/TSMapEditor/Config/Constants.ini

Lines changed: 4 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -51,16 +51,15 @@ VoxelsAffectedByLighting=false
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; Used for the verification that the user has given us the correct game directory.
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ExpectedClientExecutableName=DTA.exe
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; Specifies the path that we should check in the Windows registry to determine
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; Specifies the path(s) that we should check in the Windows registry to determine
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; the game installation directory (if one hasn't been defined in the map editor settings file).
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; We check a key "InstallPath" in the location to determine where the user has installed their game.
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; The CnCNet Client has been programmed to write its installation path to the registry by default.
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; By default, the registry key is expected to exist in the current user's registry (HKEY_CURRENT_USER).
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; If you begin a path with "HKLM:", the editor expects to find the path from the
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; local machine registry (HKEY_LOCAL_MACHINE) instead.
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GameRegistryInstallPath=SOFTWARE\DawnOfTheTiberiumAge
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; If set to true, WAE will check for the installation path in the "Local Machine"
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; part of the registry instead of the "Current User" part of the registry.
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InstallPathAtHKLM=false
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; If set to yes, WAE will always write a dummy preview to a map file that does not have a preview.
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; This is required by vanilla games (both TS as well as RA2/YR) as they crash if a map has no preview.
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DefaultPreview=false

src/TSMapEditor/Constants.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -5,7 +5,7 @@ namespace TSMapEditor
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{
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public static class Constants
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{
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public const string ReleaseVersion = "1.3.5";
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public const string ReleaseVersion = "1.3.6";
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public static int CellSizeX = 48;
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public static int CellSizeY = 24;

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