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Add Harvesters (Vinifera) quarry option
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2 files changed

+4
-2
lines changed

2 files changed

+4
-2
lines changed

src/TSMapEditor/Config/Default/ScriptActions.ini

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -18,13 +18,14 @@ ParamType=Quarry
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Option0=0,N/A (Cancel)
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Option1=1,Anything
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Option2=2,Structures
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Option3=3,Harvesters
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Option3=3,Tiberium Processing Objects
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Option4=4,Infantry
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Option5=5,Vehicles
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Option6=6,Factories
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Option7=7,Base Defenses
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Option8=8,Base Threats
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Option9=9,Power Plants
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Option10=10,Harvesters (Vinifera)
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[AttackWaypoint]
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Name=Attack Waypoint

src/TSMapEditor/Config/Translations/en/Translation_en.ini

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1457,13 +1457,14 @@ ScriptAction.Attack Quarry.Description=Attack the target type (quarry) and repea
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ScriptAction.Attack Quarry.Option0.PresetText=N/A (Cancel)
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ScriptAction.Attack Quarry.Option1.PresetText=Anything
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ScriptAction.Attack Quarry.Option2.PresetText=Structures
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ScriptAction.Attack Quarry.Option3.PresetText=Harvesters
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ScriptAction.Attack Quarry.Option3.PresetText=Tiberium Processing Objects
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ScriptAction.Attack Quarry.Option4.PresetText=Infantry
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ScriptAction.Attack Quarry.Option5.PresetText=Vehicles
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ScriptAction.Attack Quarry.Option6.PresetText=Factories
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ScriptAction.Attack Quarry.Option7.PresetText=Base Defenses
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ScriptAction.Attack Quarry.Option8.PresetText=Base Threats
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ScriptAction.Attack Quarry.Option9.PresetText=Power Plants
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ScriptAction.Attack Quarry.Option10.PresetText=Harvesters (Vinifera)
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ScriptAction.Attack Waypoint.Name=Attack Waypoint
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ScriptAction.Attack Waypoint.Description=Attack the object if present or the cell at the given waypoint. Action will change accordingly if a structure is present and the team member has attributes of Infiltrate or Engineer or Agent or C4.
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ScriptAction.Go Berzerk.Name=Go Berzerk

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