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[Feature Request] Add Scripts to Disable and Enable Naval Shipyards #273

@genestrashcan

Description

@genestrashcan

Add Scripts similar to Fscripts in final alert 2 to Disable and Enable Naval Shipyards on maps with and without water.

here is the code from the original Ellington fscripts for disabling and enabling naval shipyards.

Disables Shipyards

// FinalAlert2:YR Script file
// Name: Disable Naval Shipyards
// Written By: Ellington
// Last Change: December 20, 1999
// Be careful when editing scripts, they may cause damage to maps if used improperly

SetSafeMode("FALSE","Necessary for setting Naval Yard Ini Keys");

SetIniKey("GAYARD","TechLevel","-1");
SetIniKey("NAYARD","TechLevel","-1");
SetIniKey("YAYARD","TechLevel","-1");

Enables Shipyards

// FinalAlert2:YR Script file
// Name: Enable Naval Shipyards
// Written By: Ellington
// Last Change: December 20, 1999
// Be careful when editing scripts, they may cause damage to maps if used improperly

SetSafeMode("FALSE","Necessary for setting Naval Yard Ini Keys");

SetIniKey("GAYARD","TechLevel","4");
SetIniKey("NAYARD","TechLevel","2");
SetIniKey("YAYARD","TechLevel","4");

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