@@ -32,9 +32,6 @@ Pink=255,153,237,7
3232
3333; Defines settings that are used in the CnCNet Game Lobby UI.
3434[MultiplayerGameLobby]
35- CheckBoxes =chkCrates,chkShortGame,chkRedeplMCV,chkDestroyableBridges,chkNavalCombat,chkSuperWeapons,chkBuildOffAlly,chkMultiEngineer,chkStolenTech,chkIngameAllying,chkBrutalAI,chkNoSpawnPreview
36- DropDowns =cmbCredits,cmbStartingUnits,cmbGameSpeedCap ; cmbTechLevel
37- Labels =lblGameSpeedCap,lblCredits,lblStartingUnits ; lblTechLevel
3835PlayerReadyBoxY =2
3936PlayerReadyBoxX =6
4037PlayerOptionLocationX =29
@@ -50,9 +47,6 @@ TeamWidth=35
5047
5148; Defines settings that are used in the Skirmish Game Lobby UI.
5249[SkirmishLobby]
53- CheckBoxes =chkCrates,chkShortGame,chkRedeplMCV,chkDestroyableBridges,chkNavalCombat,chkSuperWeapons,chkBuildOffAlly,chkMultiEngineer,chkStolenTech,chkIngameAllying,chkBrutalAI,chkNoSpawnPreview
54- DropDowns =cmbCredits,cmbStartingUnits,cmbSkirmishGameSpeedCap ; cmbTechLevel
55- Labels =lblGameSpeedCap,lblCredits,lblStartingUnits ; lblTechLevel
5650PlayerOptionLocationX =12
5751PlayerOptionLocationY =25
5852PlayerOptionVerticalMargin =9
@@ -68,167 +62,3 @@ TeamWidth=45
6862; These can be overriden by gamemode-specific code.
6963[ForcedSpawnIniOptions]
7064FogOfWar =No
71-
72- ; Locations of objects will appear 2 pixels to the right and 6 pixels down from the specified coordinate.
73- ; Reversed=yes will make an enabled checkbox set the associated key to =False instead of =True.
74-
75- ; =====================
76- ; ; Dropdowns
77- ; =====================
78-
79- [lblCredits]
80- Text =Credits:
81- Location =903,230
82-
83- [cmbCredits]
84- OptionName =Starting Credits
85- Items =50000,45000,40000,35000,30000,25000,20000,15000,10000,5000
86- DefaultIndex =8
87- SpawnIniOption =Credits
88- DataWriteMode =String
89- Location =903,250
90- Size =120,22
91-
92- [lblGameSpeedCap]
93- Text =Game Speed:
94- Location =903,180
95-
96- [cmbGameSpeedCap]
97- OptionName =Game Speed
98- Items =Fastest (60 FPS),Faster (45 FPS),Fast (30 FPS),Medium (20 FPS),Slow (15 FPS),Slower (12 FPS),Slowest (10 FPS)
99- DefaultIndex =2
100- SpawnIniOption =GameSpeed
101- DataWriteMode =Index
102- Location =903,200
103- Size =120,22
104-
105- [cmbSkirmishGameSpeedCap]
106- OptionName =Game Speed
107- Items =Fastest (MAX),Faster (60 FPS),Fast (30 FPS),Medium (20 FPS),Slow (15 FPS),Slower (12 FPS),Slowest (10 FPS)
108- DefaultIndex =2
109- SpawnIniOption =GameSpeed
110- DataWriteMode =Index
111- Location =903,200
112- Size =120,22
113-
114- [lblStartingUnits]
115- Text =Starting Units:
116- Location =1060,180
117-
118- [cmbStartingUnits]
119- OptionName =Starting Units
120- Items =10,9,8,7,6,5,4,3,2,1,0
121- DefaultIndex =10
122- SpawnIniOption =UnitCount
123- DataWriteMode =String
124- Location =1060,200
125- Size =120,22
126-
127- [lblTechLevel]
128- Text =Tech Level:
129- Location =1060,230
130-
131- [cmbTechLevel]
132- OptionName =Starting Units
133- Items =10,9,8,7,6,5,4,3,2,1
134- DefaultIndex =0
135- SpawnIniOption =TechLevel
136- DataWriteMode =String
137- Location =1060,250
138- Size =120,22
139-
140- ; ============================
141- ; ; Left Column of Checkboxes
142- ; ============================
143-
144- [chkShortGame]
145- Text =Short Game
146- SpawnIniOption =ShortGame
147- Checked =True
148- Location =903,24
149- ToolTip =Players win when all enemy buildings are destroyed.
150-
151- [chkRedeplMCV]
152- Text =MCV Repacks
153- SpawnIniOption =MCVRedeploy
154- Checked =True
155- Location =903,45
156- ToolTip =Players have the ability to move their Construction Yard after it' s deployed.
157-
158- [chkSuperWeapons]
159- Text=Superweapons
160- SpawnIniOption=Superweapons
161- Checked=False
162- Location=903,66
163- ToolTip=Allow superweapons to be built.
164-
165- [chkCrates]
166- Text=Crates Appear
167- SpawnIniOption=Crates
168- Checked=False
169- Location=903,87
170- ToolTip=Random power-up crates will appear.
171-
172- [chkBuildOffAlly]
173- Text=Build Off Allies
174- SpawnIniOption=BuildOffAlly
175- Checked=True
176- Location=903,108
177- ToolTip=Allow players to build near their allies' Construction Yards.
178-
179- [chkMultiEngineer]
180- Text =Multi Engineer
181- SpawnIniOption =MultiEngineer
182- Checked =False
183- Location =903,129
184- ToolTip =Capturing structures requires 3 Engineers instead of 1.
185-
186- ; ============================
187- ; ; Right Column of Checkboxes
188- ; ============================
189-
190- [chkIngameAllying]
191- Text =Ingame Allying
192- SpawnIniOption =AlliesAllowed
193- CustomIniPath =INI/Game Options/AlliesAllowed.ini
194- Checked =True
195- Location =1060,24
196- ToolTip =Players can form and break alliances in game.
197-
198- [chkStolenTech]
199- Text =Stolen Tech
200- CustomIniPath =INI/Game Options/StolenTech.ini
201- Checked =True
202- Location =1060,45
203- ToolTip =Allow infiltration of battle labs for stolen tech infantry.
204- Reversed =yes
205-
206- [chkNavalCombat]
207- Text =Naval Combat
208- CustomIniPath =INI/Game Options/NavalCombat.ini
209- Checked =True
210- Location =1060,66
211- ToolTip =Allow shipyards and naval units to be built.
212- Reversed =yes
213-
214- [chkDestroyableBridges]
215- Text =Destroyable Bridges
216- CustomIniPath =INI/Game Options/DestroyableBridges.ini
217- Checked =True
218- Location =1060,87
219- ToolTip =Allow bridges to be destroyed by conventional weapons & force firing.
220- Reversed =yes
221-
222- [chkBrutalAI]
223- Text =Brutal AI
224- CustomIniPath =INI/Game Options/BrutalAI.ini
225- Checked =False
226- Location =1060,108
227- ToolTip =Makes the AI harder across all levels.
228-
229- [chkNoSpawnPreview]
230- Text =No Spawn Previews
231- CustomIniPath =INI/Game Options/NoSpawnPreview.ini
232- Checked =False
233- Location =1060,129
234- ToolTip =Do not display players' starting locations in loading screen map preview.
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