@@ -104,14 +104,16 @@ void SpawnerConfig::LoadFromINIFile(CCINIClass* pINI)
104104 }
105105
106106 // Extended Options
107- Ra2Mode = pINI->ReadBool (pSettingsSection, " Ra2Mode" , Ra2Mode);
108- QuickMatch = pINI->ReadBool (pSettingsSection, " QuickMatch" , QuickMatch);
109- SkipScoreScreen = pINI->ReadBool (pSettingsSection, " SkipScoreScreen" , SkipScoreScreen);
110- WriteStatistics = pINI->ReadBool (pSettingsSection, " WriteStatistics" , WriteStatistics);
111- AINamesByDifficulty = pINI->ReadBool (pSettingsSection, " AINamesByDifficulty" , AINamesByDifficulty);
112- ContinueWithoutHumans = pINI->ReadBool (pSettingsSection, " ContinueWithoutHumans" , ContinueWithoutHumans);
113- DefeatedBecomesObserver = pINI->ReadBool (pSettingsSection, " DefeatedBecomesObserver" , DefeatedBecomesObserver);
114- Observer_ShowAIOnSidebar = pINI->ReadBool (pSettingsSection, " Observer.ShowAIOnSidebar" , Observer_ShowAIOnSidebar);
107+ {
108+ Ra2Mode = pINI->ReadBool (pSettingsSection, " Ra2Mode" , Ra2Mode);
109+ QuickMatch = pINI->ReadBool (pSettingsSection, " QuickMatch" , QuickMatch);
110+ SkipScoreScreen = pINI->ReadBool (pSettingsSection, " SkipScoreScreen" , SkipScoreScreen);
111+ WriteStatistics = pINI->ReadBool (pSettingsSection, " WriteStatistics" , WriteStatistics);
112+ AINamesByDifficulty = pINI->ReadBool (pSettingsSection, " AINamesByDifficulty" , AINamesByDifficulty);
113+ ContinueWithoutHumans = pINI->ReadBool (pSettingsSection, " ContinueWithoutHumans" , ContinueWithoutHumans);
114+ DefeatedBecomesObserver = pINI->ReadBool (pSettingsSection, " DefeatedBecomesObserver" , DefeatedBecomesObserver);
115+ Observer_ShowAIOnSidebar = pINI->ReadBool (pSettingsSection, " Observer.ShowAIOnSidebar" , Observer_ShowAIOnSidebar);
116+ }
115117}
116118
117119const char * PlayerSectionArray[8 ] = {
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