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Fix too long csf key (#47)
1 parent f4d59a0 commit b9fd95b

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src/Spawner/Spawner.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -607,7 +607,7 @@ void Spawner::After_Main_Loop()
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static wchar_t saveDescription[32];
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// Prepare the save name and description.
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const auto TXT_AUTOSAVE_DESCRIPTION_CAMPAIGN = StringTable::TryFetchString("TXT_AUTOSAVE_DESCRIPTION_CAMPAIGN", L"Mission Auto-Save (Slot %d)");
610+
const auto TXT_AUTOSAVE_DESCRIPTION_CAMPAIGN = StringTable::TryFetchString("TXT_AUTOSAVE_DESC_SP", L"Mission Auto-Save (Slot %d)");
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std::sprintf(saveFileName, "AUTOSAVE%d.SAV", Spawner::NextAutoSaveNumber + 1);
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std::swprintf(saveDescription, TXT_AUTOSAVE_DESCRIPTION_CAMPAIGN, Spawner::NextAutoSaveNumber + 1);
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@@ -630,7 +630,7 @@ void Spawner::After_Main_Loop()
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else if (SessionClass::Instance.GameMode == GameMode::LAN)
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{
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// Save!
633-
ScenarioClass::Instance->SaveGame("SAVEGAME.NET", StringTable::TryFetchString("TXT_AUTOSAVE_DESCRIPTION_MULTIPLAYER", L"Multiplayer Game"));
633+
ScenarioClass::Instance->SaveGame("SAVEGAME.NET", StringTable::TryFetchString("TXT_AUTOSAVE_DESC_MP", L"Multiplayer Game"));
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// Schedule the next autosave.
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Spawner::NextAutoSaveFrame = Unsorted::CurrentFrame + pConfig->AutoSaveInterval;

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