diff --git a/src/Spawner/Spawner.cpp b/src/Spawner/Spawner.cpp index 186e5a51..a8891eec 100644 --- a/src/Spawner/Spawner.cpp +++ b/src/Spawner/Spawner.cpp @@ -607,7 +607,7 @@ void Spawner::After_Main_Loop() static wchar_t saveDescription[32]; // Prepare the save name and description. - const auto TXT_AUTOSAVE_DESCRIPTION_CAMPAIGN = StringTable::TryFetchString("TXT_AUTOSAVE_DESCRIPTION_CAMPAIGN", L"Mission Auto-Save (Slot %d)"); + const auto TXT_AUTOSAVE_DESCRIPTION_CAMPAIGN = StringTable::TryFetchString("TXT_AUTOSAVE_DESC_SP", L"Mission Auto-Save (Slot %d)"); std::sprintf(saveFileName, "AUTOSAVE%d.SAV", Spawner::NextAutoSaveNumber + 1); std::swprintf(saveDescription, TXT_AUTOSAVE_DESCRIPTION_CAMPAIGN, Spawner::NextAutoSaveNumber + 1); @@ -630,7 +630,7 @@ void Spawner::After_Main_Loop() else if (SessionClass::Instance.GameMode == GameMode::LAN) { // Save! - ScenarioClass::Instance->SaveGame("SAVEGAME.NET", StringTable::TryFetchString("TXT_AUTOSAVE_DESCRIPTION_MULTIPLAYER", L"Multiplayer Game")); + ScenarioClass::Instance->SaveGame("SAVEGAME.NET", StringTable::TryFetchString("TXT_AUTOSAVE_DESC_MP", L"Multiplayer Game")); // Schedule the next autosave. Spawner::NextAutoSaveFrame = Unsorted::CurrentFrame + pConfig->AutoSaveInterval;