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1 | 1 | add_subdirectory(${PROJECT_SOURCE_DIR}/../core codspeed)
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2 | 2 |
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3 | 3 | execute_process(
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4 |
| - COMMAND git rev-parse --show-toplevel |
5 |
| - OUTPUT_VARIABLE GIT_ROOT_DIR |
6 |
| - OUTPUT_STRIP_TRAILING_WHITESPACE) |
| 4 | + COMMAND git rev-parse --show-toplevel |
| 5 | + OUTPUT_VARIABLE GIT_ROOT_DIR |
| 6 | + OUTPUT_STRIP_TRAILING_WHITESPACE |
| 7 | +) |
7 | 8 |
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8 |
| -target_compile_definitions(codspeed |
9 |
| - INTERFACE -DCODSPEED_GIT_ROOT_DIR="${GIT_ROOT_DIR}") |
| 9 | +target_compile_definitions( |
| 10 | + codspeed |
| 11 | + INTERFACE -DCODSPEED_GIT_ROOT_DIR="${GIT_ROOT_DIR}" |
| 12 | +) |
10 | 13 |
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11 |
| -# Step 1: Check if CODSPEED_MODE is set via the command line |
12 |
| - |
13 |
| -# CMake cache kind of breaks this mechanism, keeping it for first time |
14 |
| -# defaulting |
15 |
| -if(NOT DEFINED CODSPEED_MODE) |
16 |
| - # Step 2: Check the environment variable CODSPEED_MODE |
17 |
| - if(DEFINED $ENV{CODSPEED_RUNNER_MODE}) |
18 |
| - set(CODSPEED_MODE $ENV{CODSPEED_RUNNER_MODE} FORCE) |
| 14 | +if(DEFINED CODSPEED_MODE) |
| 15 | + # Define a preprocessor macro based on the build mode |
| 16 | + if(CODSPEED_MODE STREQUAL "instrumentation") |
| 17 | + target_compile_definitions( |
| 18 | + codspeed |
| 19 | + INTERFACE -DCODSPEED_INSTRUMENTATION |
| 20 | + ) |
| 21 | + elseif(CODSPEED_MODE STREQUAL "walltime") |
| 22 | + target_compile_definitions(codspeed INTERFACE -DCODSPEED_WALLTIME) |
19 | 23 | else()
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20 | 24 | # Step 3: Default to "instrumentation" if no value is provided
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21 | 25 | set(CODSPEED_MODE "instrumentation")
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