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Fixed Size Tab List
This page discusses the FIXED_SIZE tab list type.
Using the FIXED_SIZE tab list type enables you to have custom text slots and gives you access to a variety of different layouts.
First we have a look at the options available specifically for the FIXED_SIZE tab list type.
-
You can use either the
sizeor thecolumnsoption to configure the size of the tab list.The following table shows some possible values for the
sizeoption:Size Columns Rows 20 1 20 30 2 15 40 2 20 60 3 20 80 4 20 Important: If you have 1.7 or older clients the
sizein the tab list configuration file must match thetab_sizeconfigured in BungeeCordsconfig.yml.The
columnsoption allows you to specify the number of columns directly. It can be set to1,2,3or4. To use it remove thesizeoption from your tab list configuration file and replace it with a line similar to the following:columns: 3
The difference when using the
columnsoption compared to thesizeoption is that the plugin will adjust the number of rows depending on the content. So if you use thecolumnsoption the tab list can dynamically adjust its size, even though you're using theFIXED_SIZEtype. Note that there is a minimum number of rows depending on the number of columns which limits the amount by which the tab list can grow/ shrink. E.g. when using three columns there will be at least 14 rows.Note that the tab will not add extra columns to display more players. You have to either use the
DYNAMIC_SIZETab list or thesizeoption.
The tab may also bug out when more players are online than what can be displayed on the set amount of columns. -
The
defaultIconoption tells the plugin which icon to use for all slots which are neither player slots nor explicitly configured to use a different icon.Icons in the tab list are a feature which has been added in Minecraft version 1.8. You will not see them using older clients. They are not available in offline mode either.
The
defaultIconoption can be set to one of the following:-
The name of a 8x8 pixel
.pngfile you saved in theheads/directory, e.g.colors/blue.png. -
A player name or uuid. You can set this to a name which does not belong to player to save bandwidth/ see random alex or steve skins. See http://www.reddit.com/r/MinecraftHeads/comments/1m1s0g/official_heads_made_by_mojang_marc/ for cool skins/heads.
-
-
The
defaultPingconfigures the ping for all slots which are neither player slots nor explicitly configured to use a different ping. The following table shows the effect of different ping values:Value Description Image < 0 crossed out ping bar 
0 - 149 five bars 
150 - 299 four bars 
300 - 599 three bars 
600 - 999 two bars 
> 1000 one bar 
-
The
componentsoption is used to configure the content of the tab list. A large part of the changes you are going to make to the configuration will happen here.The content of the tab list is defined by combining different components (hence the name of the option). There are different components available for tasks such as
- Adding custom text slots
- Adding players
- Creating a table-like layout
- Creating animations
- And many more...
Using components is a complex topic - as such there are multiple wiki pages explaining it:
This example shows the order in which components appear on the tab list. It also gives a first impression on how to create custom text slots.

showTo: all
priority: 1
showHeaderFooter: false
playerSets: {} # none yet
type: FIXED_SIZE
size: 80
defaultIcon: colors/black.png
defaultPing: 1000
components:
- "Slot 1"
- "Slot 2"
- "Slot 3"
- "Slot 4"
- "Slot 5"
- "Slot 6"
- "Slot 7"
- "Slot 8"
- "Slot 9"
- "Slot 10"You can try adding more custom slots or changing the size of the tab list by yourself now.
This example demonstrates the use of color codes and shows how to use placeholders to display the total player count as well as the ping and world of the viewer (player looking at the tab list) in a custom slot.

showTo: all
priority: 1
showHeaderFooter: false
playerSets:
all_players: all
type: FIXED_SIZE
size: 80
defaultIcon: colors/black.png
defaultPing: 1000
components:
- "&aGreen"
- "&bBlue"
- "&cRed"
- "&eYellow"
- "Players: ${playerset:all_players size}"
- "Ping: ${viewer ping}"
- "World: ${viewer world}"In the previous example we used
- "&aGreen"to create a custom slot. The above is actually a short form for
- {text: "&aGreen"}The long form has the advantage that it allows to change the icon and ping of the slot too:
- {text: "&aGreen", icon: "colors/green.png", ping: 100}Now let's have a look at how we can improve the above example using that knowledge:

showTo: all
priority: 1
playerSets:
all_players: all
type: FIXED_SIZE
size: 80
defaultIcon: colors/black.png
defaultPing: 1000
components:
- {text: "&aGreen", icon: "colors/green.png"}
- {text: "&bBlue", icon: "colors/aqua.png"}
- {text: "&cRed", icon: "colors/red.png"}
- {text: "&eYellow", icon: "colors/yellow.png"}
- {text: "Players: ${playerset:all_players size}", icon: "default/players.png"}
- {text: "Ping: ${viewer ping}", icon: "default/ping.png", ping: "${viewer ping}"}
- {text: "World: ${viewer world}", icon: "MHF_Question"}Same as for the defaultIcon option you can set the icon property to one of the following:
-
The name of a 8x8 pixel
.pngfile you saved in theheads/directory, e.g.colors/blue.png -
A player name or uuid. You can use a name which does not belong to player to save bandwidth/ see random steve or alex skins. See http://www.reddit.com/r/MinecraftHeads/comments/1m1s0g/official_heads_made_by_mojang_marc/ for cool skins/heads.
The values for the ping option of the custom slot are the same as for the defaultPing option:
| Value | Description | Image |
|---|---|---|
| < 0 | crossed out ping bar | ![]() |
| 0 - 149 | five bars | ![]() |
| 150 - 299 | four bars | ![]() |
| 300 - 599 | three bars | ![]() |
| 600 - 999 | two bars | ![]() |
| > 1000 | one bar | ![]() |
Here is a showcase of the different icons included, some player icons and the different ping values:
![]()
showTo: all
priority: 1
type: FIXED_SIZE
size: 38
defaultIcon: colors/black.png
defaultPing: 1000
components:
- "&nIncluded Icons"
-
- {text: "&0Black", icon: "colors/black.png"}
- {text: "&1Dark Blue", icon: "colors/dark_blue.png"}
- {text: "&2Dark Green", icon: "colors/dark_green.png"}
- {text: "&3Dark Aqua", icon: "colors/dark_aqua.png"}
- {text: "&4Dark Red", icon: "colors/dark_red.png"}
- {text: "&5Dark Purple", icon: "colors/dark_purple.png"}
- {text: "&6Gold", icon: "colors/gold.png"}
- {text: "&7Gray", icon: "colors/gray.png"}
- {text: "&8Dark Gray", icon: "colors/dark_gray.png"}
- {text: "&9Blue", icon: "colors/blue.png"}
- {text: "&aGreen", icon: "colors/green.png"}
- {text: "&bBlue", icon: "colors/aqua.png"}
- {text: "&cRed", icon: "colors/red.png"}
- {text: "&dLight Purple", icon: "colors/light_purple.png"}
- {text: "&eYellow", icon: "colors/yellow.png"}
- {text: "&fWhite", icon: "colors/white.png"}
- {text: "Balance", icon: "default/balance.png"}
- {text: "Clock", icon: "default/clock.png"}
- {text: "Ping", icon: "default/ping.png"}
- {text: "Players", icon: "default/players.png"}
- {text: "Rank", icon: "default/rank.png"}
- {text: "Server", icon: "default/server.png"}
- "&nPlayer Icons"
-
- {text: "MHF_ArrowRight", icon: "MHF_ArrowRight"}
- {text: "MHF_Question", icon: "MHF_Question"}
- {text: "MHF_Chicken", icon: "MHF_Chicken"}
- {text: "Herobrine", icon: "Herobrine"}
- "&nPing"
- {text: "0", ping: 0}
- {text: "150", ping: 150}
- {text: "250", ping: 300}
- {text: "600", ping: 600}
- {text: "1000", ping: 1000}
- {text: "-1", ping: -1}
- {text: "Player (${viewer ping})", ping: "${viewer ping}"}Instead of the text option we can use the left, center and right options to specify the text to be displayed.
Using the left option will align the specified text to the left of the slots, same as when using the text option.
Using the center option will display the text in the middle of the slot and using the right option will display the text at the right border of the slot.

showTo: all
priority: 1
showHeaderFooter: false
playerSets:
all_players: all
type: FIXED_SIZE
size: 80
defaultIcon: colors/black.png
defaultPing: 1000
components:
- {left: "Slot 1"}
- {center: "Slot 2"}
- {center: "Slot 3"}
- {right: "Slot 4"}You can also use the left, center and right options simultaneously to display multiple pieces of text with different alignment.
In the following example we display the name and ping of a player.
playerComponent: {left: "${player name}", right: "${player ping}"}