Luny 0.5.0 #20
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Without much fuss I'll push this as the first officially sanctioned 'please give it a try but expect it to break' release.
Oh and it's meant primarily for testing Editor Lua scripting!
Runtime Lua scripting requires better integration with MonoBehaviour and the whole lifecycle of instantiating and destroying objects. I can't make any guarantees as to how it's currently working at runtime. I do know I need to spend more work on it, for instance Instantiate of a prefab with a LunyScript component likely won't run that script.
Full Changelog: 0.3.5...0.5.0
This discussion was created from the release Luny 0.5.0.
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