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FuroYTNeeEooNexIsDumb
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Better Health Icons (#484)
* Better Health Icons - Add Animated Icons Support - Switch to Funkin Sprite - Customizable Icon Bumps With HScript * Moved icons * Improve code and features for Health Icons V2 * Small fixes * fix icons in editors * Remove that not needed code * Use better onFinish callback * Animate Atlas icons * Cleanup * Small change * sing anim nodes on icons and updateIconPos can be overitten on hscript * remove sing nodes since its useless * fix potential null function pointer * remove that lines * fixing compiling errors * hawk tuah * ORGANIZE THEM >:D * mlem imports are organized based on the func in vsc smh * bruh --------- Co-authored-by: Ne_Eo <[email protected]> Co-authored-by: ⍚~Nex <[email protected]>
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assets/data/scripts/pixel.hx

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@@ -97,9 +97,6 @@ function postCreate() {
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defaultCamZoom /= daPixelZoom;
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}
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iconP1.antialiasing = false;
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iconP2.antialiasing = false;
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if (enablePixelGameOver) {
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gameOverSong = "pixel/gameOver";
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lossSFX = "pixel/gameOverSFX";
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<!DOCTYPE codename-engine-icon>
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<icon antialiasing="false" />
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<!DOCTYPE codename-engine-icon>
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<icon antialiasing="false" />

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