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fixes to character offsets/indices (Not meant to reflect base game) (#388)
1 parent b1b1663 commit 9d51b9d

25 files changed

+386
-389
lines changed

assets/data/characters/bf-car.xml

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -10,9 +10,9 @@
1010
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
1111
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
1212
<!-- funny loop -->
13-
<anim name="idle-loop" anim="BF idle dance" fps="24" loop="true" x="-5" y="0" indices="10,11,12,13"/>
14-
<anim name="singUP-loop" anim="BF NOTE UP0" fps="24" loop="true" x="-29" y="27" indices="11,12,13,14"/>
15-
<anim name="singLEFT-loop" anim="BF NOTE LEFT0" fps="24" loop="true" x="12" y="-6" indices="12,13,14,15"/>
16-
<anim name="singRIGHT-loop" anim="BF NOTE RIGHT0" fps="24" loop="true" x="-38" y="-7" indices="58,59,60,61"/>
17-
<anim name="singDOWN-loop" anim="BF NOTE DOWN0" fps="24" loop="true" x="-10" y="-50" indices="26,27,28,29"/>
13+
<anim name="idle-loop" anim="BF idle dance" fps="24" loop="true" x="-5" y="0" indices="10..13"/>
14+
<anim name="singUP-loop" anim="BF NOTE UP0" fps="24" loop="true" x="-29" y="27" indices="11..14"/>
15+
<anim name="singLEFT-loop" anim="BF NOTE LEFT0" fps="24" loop="true" x="12" y="-6" indices="12..15"/>
16+
<anim name="singRIGHT-loop" anim="BF NOTE RIGHT0" fps="24" loop="true" x="-38" y="-7" indices="58..61"/>
17+
<anim name="singDOWN-loop" anim="BF NOTE DOWN0" fps="24" loop="true" x="-10" y="-50" indices="26..29"/>
1818
</character>
Lines changed: 10 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -1,13 +1,13 @@
11
<!DOCTYPE codename-engine-character>
22
<character isPlayer="true" flipX="true" x="0" y="350" icon="bf" camy="55" color="#31B0D1">
3-
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
4-
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
5-
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
6-
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
7-
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
8-
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
9-
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
10-
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
11-
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
12-
<anim name="hey" anim="BF HEY" fps="24" loop="false" x="7" y="4"/>
3+
<anim name="idle" anim="BF idle dance" x="-5" y="0" fps="24" loop="false"/>
4+
<anim name="singUP" anim="BF NOTE UP0" x="-39" y="27" fps="24" loop="false"/>
5+
<anim name="singLEFT" anim="BF NOTE LEFT0" x="6" y="-7" fps="24" loop="false"/>
6+
<anim name="singRIGHT" anim="BF NOTE RIGHT0" x="-48" y="-6" fps="24" loop="false"/>
7+
<anim name="singDOWN" anim="BF NOTE DOWN0" x="-17" y="-50" fps="24" loop="false"/>
8+
<anim name="singUPmiss" anim="BF NOTE UP MISS" x="-35" y="27" fps="24" loop="false"/>
9+
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" x="6" y="19" fps="24" loop="false"/>
10+
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" x="-44" y="22" fps="24" loop="false"/>
11+
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" x="-16" y="-19" fps="24" loop="false"/>
12+
<anim name="hey" anim="BF HEY" x="-3" y="6" fps="24" loop="false"/>
1313
</character>
Lines changed: 11 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -1,13 +1,13 @@
11
<!DOCTYPE codename-engine-character>
2-
<character isPlayer="true" flipX="true" x="0" y="350" icon="bf" gameOverChar="bf-holding-gf-dead" color="#31B0D1">
3-
<anim name="idle" anim="BF idle dance" fps="24" loop="false"/>
4-
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="10"/>
5-
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="7"/>
6-
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-41" y="23"/>
7-
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-10"/>
8-
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="10"/>
9-
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="7"/>
10-
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-41" y="23"/>
11-
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-10" y="-10"/>
12-
<anim name="bfCatch" anim="BF catches GF" fps="24" loop="false" x="6" y="88"/>
2+
<character y="350" sprite="bf-holding-gf" flipX="true" isPlayer="true" icon="bf" color="#31B0D1" gameOverChar="bf-holding-gf-dead">
3+
<anim name="idle" anim="BF idle dance" x="0" y="0" fps="24" loop="false"/>
4+
<anim name="singUP" anim="BF NOTE UP0" x="-42" y="9" fps="24" loop="false"/>
5+
<anim name="singLEFT" anim="BF NOTE LEFT0" x="11" y="2" fps="24" loop="false"/>
6+
<anim name="singRIGHT" anim="BF NOTE RIGHT0" x="-46" y="21" fps="24" loop="false"/>
7+
<anim name="singDOWN" anim="BF NOTE DOWN0" x="-16" y="-14" fps="24" loop="false"/>
8+
<anim name="singUPmiss" anim="BF NOTE UP MISS" x="-39" y="8" fps="24" loop="false"/>
9+
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" x="10" y="3" fps="24" loop="false"/>
10+
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" x="-41" y="37" fps="24" loop="false"/>
11+
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" x="-15" y="-11" fps="24" loop="false"/>
12+
<anim name="bfCatch" anim="BF catches GF" x="6" y="90" fps="24" loop="false"/>
1313
</character>
Lines changed: 11 additions & 14 deletions
Original file line numberDiff line numberDiff line change
@@ -1,15 +1,12 @@
11
<!DOCTYPE codename-engine-character>
2-
<character isPlayer="true" flipX="true" x="200" y="570" antialiasing="false" scale="6" gameOverChar="bf-pixel-dead" color="#7BD6F6">
3-
<anim name="idle" anim="BF IDLE" fps="24" loop="false" x="0" y="0" />
4-
5-
<!-- Offsets are actually multiplied by scale -->
6-
<anim name="singLEFT" anim="BF LEFT NOTE" fps="24" loop="false" x="0" y="0" />
7-
<anim name="singDOWN" anim="BF DOWN NOTE" fps="24" loop="false" x="0" y="0" />
8-
<anim name="singUP" anim="BF UP NOTE" fps="24" loop="false" x="0" y="0" />
9-
<anim name="singRIGHT" anim="BF RIGHT NOTE" fps="24" loop="false" x="0" y="0" />
10-
11-
<anim name="singUPmiss" anim="BF UP MISS" fps="24" loop="false" x="0" y="0"/>
12-
<anim name="singLEFTmiss" anim="BF LEFT MISS" fps="24" loop="false" x="0" y="0"/>
13-
<anim name="singRIGHTmiss" anim="BF RIGHT MISS" fps="24" loop="false" x="0" y="0"/>
14-
<anim name="singDOWNmiss" anim="BF DOWN MISS" fps="24" loop="false" x="0" y="0"/>
15-
</character>
2+
<character x="200" y="570" sprite="bf-pixel" scale="6" antialiasing="false" flipX="true" isPlayer="true" icon="bf-pixel" color="#7BD6F6" gameOverChar="bf-pixel-dead">
3+
<anim name="idle" anim="BF IDLE" x="0" y="0" fps="24" loop="false"/>
4+
<anim name="singLEFT" anim="BF LEFT NOTE" x="-1" y="0" fps="24" loop="false"/>
5+
<anim name="singDOWN" anim="BF DOWN NOTE" x="0" y="0" fps="24" loop="false"/>
6+
<anim name="singUP" anim="BF UP NOTE" x="0" y="0" fps="24" loop="false"/>
7+
<anim name="singRIGHT" anim="BF RIGHT NOTE" x="0" y="0" fps="24" loop="false"/>
8+
<anim name="singUPmiss" anim="BF UP MISS" x="0" y="0" fps="24" loop="false"/>
9+
<anim name="singLEFTmiss" anim="BF LEFT MISS" x="-1" y="0" fps="24" loop="false"/>
10+
<anim name="singRIGHTmiss" anim="BF RIGHT MISS" x="0" y="0" fps="24" loop="false"/>
11+
<anim name="singDOWNmiss" anim="BF DOWN MISS" x="0" y="0" fps="24" loop="false"/>
12+
</character>

assets/data/characters/bf.xml

Lines changed: 16 additions & 16 deletions
Original file line numberDiff line numberDiff line change
@@ -1,18 +1,18 @@
11
<!DOCTYPE codename-engine-character>
2-
<character isPlayer="true" flipX="true" x="0" y="350" color="#31B0D1">
3-
<anim name="idle" anim="BF idle dance" fps="24" loop="false" x="-5" y="0"/>
4-
<anim name="singUP" anim="BF NOTE UP0" fps="24" loop="false" x="-29" y="27"/>
5-
<anim name="singLEFT" anim="BF NOTE LEFT0" fps="24" loop="false" x="12" y="-6"/>
6-
<anim name="singRIGHT" anim="BF NOTE RIGHT0" fps="24" loop="false" x="-38" y="-7"/>
7-
<anim name="singDOWN" anim="BF NOTE DOWN0" fps="24" loop="false" x="-10" y="-50"/>
8-
<anim name="singUPmiss" anim="BF NOTE UP MISS" fps="24" loop="false" x="-29" y="27"/>
9-
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" fps="24" loop="false" x="12" y="24"/>
10-
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" fps="24" loop="false" x="-30" y="21"/>
11-
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" fps="24" loop="false" x="-11" y="-19"/>
12-
<anim name="hey" anim="BF HEY" fps="24" loop="false" x="7" y="4"/>
13-
<anim name="scared" anim="BF idle shaking" fps="24" loop="true" x="-4" y="0"/>
14-
<anim name="hit" anim="BF hit" fps="24" loop="false" x="13" y="19"/>
15-
<anim name="pre-attack" anim="bf pre attack" fps="24" loop="false" x="-47" y="-36"/>
16-
<anim name="attack" anim="boyfriend attack" fps="24" loop="false" x="289" y="270"/>
17-
<anim name="dodge" anim="boyfriend dodge" fps="24" loop="false" x="-7" y="-15"/>
2+
<character y="350" sprite="bf" flipX="true" isPlayer="true" icon="bf" color="#31B0D1">
3+
<anim name="idle" anim="BF idle dance" x="-5" y="0" fps="24" loop="false"/>
4+
<anim name="singUP" anim="BF NOTE UP0" x="-39" y="27" fps="24" loop="false"/>
5+
<anim name="singLEFT" anim="BF NOTE LEFT0" x="6" y="-7" fps="24" loop="false"/>
6+
<anim name="singRIGHT" anim="BF NOTE RIGHT0" x="-48" y="-6" fps="24" loop="false"/>
7+
<anim name="singDOWN" anim="BF NOTE DOWN0" x="-17" y="-50" fps="24" loop="false"/>
8+
<anim name="singUPmiss" anim="BF NOTE UP MISS" x="-35" y="27" fps="24" loop="false"/>
9+
<anim name="singLEFTmiss" anim="BF NOTE LEFT MISS" x="6" y="19" fps="24" loop="false"/>
10+
<anim name="singRIGHTmiss" anim="BF NOTE RIGHT MISS" x="-44" y="22" fps="24" loop="false"/>
11+
<anim name="singDOWNmiss" anim="BF NOTE DOWN MISS" x="-16" y="-19" fps="24" loop="false"/>
12+
<anim name="hey" anim="BF HEY" x="-3" y="6" fps="24" loop="false"/>
13+
<anim name="scared" anim="BF idle shaking" x="-6" y="1" fps="24" loop="true"/>
14+
<anim name="hit" anim="BF hit" x="13" y="19" fps="24" loop="false"/>
15+
<anim name="pre-attack" anim="bf pre attack" x="-47" y="-36" fps="24" loop="false"/>
16+
<anim name="attack" anim="boyfriend attack" x="289" y="270" fps="24" loop="false"/>
17+
<anim name="dodge" anim="boyfriend dodge" x="-8" y="-13" fps="24" loop="false"/>
1818
</character>

assets/data/characters/dad.xml

Lines changed: 11 additions & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -1,13 +1,12 @@
11
<!DOCTYPE codename-engine-character>
2-
<character isPlayer="false" flipX="false" holdTime="6.1" color="#AF66CE">
3-
<anim name="idle" anim="Dad idle dance" fps="24" loop="false" x="0" y="0"/>
4-
<anim name="singUP" anim="Dad Sing note UP" fps="24" loop="false" x="-6" y="50"/>
5-
<anim name="singLEFT" anim="dad sing note right" fps="24" loop="false" x="-10" y="10"/>
6-
<anim name="singRIGHT" anim="Dad Sing Note LEFT" fps="24" loop="false" x="0" y="27"/>
7-
<anim name="singDOWN" anim="Dad Sing Note DOWN" fps="24" loop="false" x="0" y="-30"/>
8-
<!-- funny loop -->
9-
<anim name="idle-loop" anim="Dad idle dance" fps="24" loop="true" x="0" y="0" indices="10,11,12,12"/>
10-
<anim name="singUP-loop" anim="Dad Sing note UP" fps="24" loop="true" x="-6" y="50" indices="56,57,58,59"/>
11-
<anim name="singLEFT-loop" anim="dad sing note right" fps="24" loop="true" x="-10" y="10" indices="12,13,14,15"/>
12-
<anim name="singRIGHT-loop" anim="Dad Sing Note LEFT" fps="24" loop="true" x="0" y="27" indices="15,16,17,18"/>
13-
</character>
2+
<character sprite="dad" icon="dad" color="#AF66CE" holdTime="6.1">
3+
<anim name="idle" anim="Dad idle dance" x="0" y="0" fps="24" loop="false" indices="2..12,0,1"/>
4+
<anim name="singUP" anim="Dad Sing note UP" x="-10" y="50" fps="24" loop="false"/>
5+
<anim name="singLEFT" anim="dad sing note right" x="-10" y="10" fps="24" loop="false"/>
6+
<anim name="singRIGHT" anim="Dad Sing Note LEFT" x="-4" y="26" fps="24" loop="false"/>
7+
<anim name="singDOWN" anim="Dad Sing Note DOWN" x="2" y="-31" fps="24" loop="false"/>
8+
<anim name="idle-loop" anim="Dad idle dance" x="0" y="0" fps="24" loop="true" indices="10..12,12"/>
9+
<anim name="singUP-loop" anim="Dad Sing note UP" x="-10" y="50" fps="24" loop="true" indices="56..59"/>
10+
<anim name="singLEFT-loop" anim="dad sing note right" x="-10" y="10" fps="24" loop="true" indices="12..15"/>
11+
<anim name="singRIGHT-loop" anim="Dad Sing Note LEFT" x="-4" y="26" fps="24" loop="true" indices="15..18"/>
12+
</character>

assets/data/characters/gf-car.xml

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,5 @@
11
<!DOCTYPE codename-engine-character>
22
<character isPlayer="false" flipX="false" isGF="true" x="75" y="335" icon="gf" color="#A5004D">
3-
<anim name="danceLeft" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" />
4-
<anim name="danceRight" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" />
3+
<anim name="danceLeft" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="0..15" />
4+
<anim name="danceRight" anim="GF Dancing Beat Hair blowing CAR" fps="24" loop="false" x="0" y="0" indices="16..30" />
55
</character>
Lines changed: 13 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -1,14 +1,14 @@
11
<!DOCTYPE codename-engine-character>
2-
<character x="115" icon="gf" y="325" isGF="true" flipX="false" isPlayer="false" antialiasing="true" color="#A5004D">
3-
<anim x="0" loop="true" y="-9" fps="24" anim="GF FEAR" name="scared"/>
4-
<anim x="0" loop="false" y="-9" fps="24" anim="GF Down Note" name="singDOWN"/>
5-
<anim x="0" loop="false" y="-9" fps="24" anim="GF Dancing Beat" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" name="danceRight"/>
6-
<anim x="0" loop="false" y="-9" fps="24" anim="GF Up Note" name="singUP"/>
7-
<anim x="0" loop="false" y="-9" fps="24" anim="GF Dancing Beat" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" name="danceLeft"/>
8-
<anim x="0" loop="false" y="-9" fps="24" anim="GF Dancing Beat Hair blowing" indices="0,1,2,3" name="hairBlow"/>
9-
<anim x="0" loop="false" y="-9" fps="24" anim="GF Right Note" name="singRIGHT"/>
10-
<anim x="0" loop="false" y="-9" fps="24" anim="GF Dancing Beat Hair Landing" indices="0,1,2,3,4,5,6,7,8,9,10,11" name="hairFall"/>
11-
<anim x="0" loop="false" y="-9" fps="24" anim="GF Cheer" name="cheer"/>
12-
<anim x="0" loop="false" y="-9" fps="24" anim="GF left note" name="singLEFT"/>
13-
<anim x="-51" loop="true" y="306" fps="24" anim="gf sad" indices="0,1,2,3,4,5,6,7,8,9,10,11,12" name="sad"/>
14-
</character>
2+
<character x="115" y="325" sprite="gf-christmas" icon="gf" color="#A5004D" isGF="true">
3+
<anim name="danceLeft" anim="GF Dancing Beat" x="0" y="-9" fps="24" loop="false" indices="0..14"/>
4+
<anim name="danceRight" anim="GF Dancing Beat" x="0" y="-9" fps="24" loop="false" indices="15..30"/>
5+
<anim name="singUP" anim="GF Up Note" x="0" y="-9" fps="24" loop="false"/>
6+
<anim name="singDOWN" anim="GF Down Note" x="0" y="-9" fps="24" loop="false"/>
7+
<anim name="singLEFT" anim="GF left note" x="0" y="-9" fps="24" loop="false"/>
8+
<anim name="singRIGHT" anim="GF Right Note" x="0" y="-9" fps="24" loop="false"/>
9+
<anim name="scared" anim="GF FEAR" x="0" y="-9" fps="24" loop="true"/>
10+
<anim name="hairBlow" anim="GF Dancing Beat Hair blowing" x="0" y="-9" fps="24" loop="false" indices="0..3"/>
11+
<anim name="hairFall" anim="GF Dancing Beat Hair Landing" x="0" y="-9" fps="24" loop="false" indices="0..11"/>
12+
<anim name="cheer" anim="GF Cheer" x="0" y="-9" fps="24" loop="false"/>
13+
<anim name="sad" anim="gf sad" x="-51" y="306" fps="24" loop="true" indices="0..12"/>
14+
</character>
Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,5 @@
11
<!DOCTYPE codename-engine-character>
2-
<character isPlayer="false" flipX="false" x="180" y="300" antialiasing="false" scale="6" camx="180" camy="300" color="#C70660">
3-
<anim name="danceLeft" anim="GF IDLE" fps="24" loop="false" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" x="0" y="0" />
4-
<anim name="danceRight" anim="GF IDLE" fps="24" loop="false" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" x="0" y="0" />
5-
</character>
2+
<character x="180" y="300" sprite="gf-pixel" scale="6" antialiasing="false" camx="180" camy="300" icon="gf-pixel" color="#C70660">
3+
<anim name="danceLeft" anim="GF IDLE" x="0" y="0" fps="24" loop="false" indices="0..14"/>
4+
<anim name="danceRight" anim="GF IDLE" x="0" y="0" fps="24" loop="false" indices="15..30"/>
5+
</character>
Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,7 @@
11
<!DOCTYPE codename-engine-character>
2-
<character icon="gf" isGF="true" flipX="false" isPlayer="false" antialiasing="true" color="#A5004D">
3-
<anim x="0" loop="false" y="0" fps="24" anim="GF Dancing at Gunpoint" indices="30,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14" name="danceLeft"/>
4-
<anim x="0" loop="true" y="0" fps="24" anim="GF Dancing at Gunpoint" name="dance-cutscene"/>
5-
<anim x="-315" loop="true" y="6" fps="24" anim="GF Crying at Gunpoint" indices="0,1,2,3,4,5,6,7,8,9,10,11,12" name="sad"/>
6-
<anim x="0" loop="false" y="0" fps="24" anim="GF Dancing at Gunpoint" indices="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29" name="danceRight"/>
2+
<character sprite="gf-tankmen" icon="gf" color="#A5004D" isGF="true">
3+
<anim name="danceLeft" anim="GF Dancing at Gunpoint" x="0" y="0" fps="24" loop="false" indices="0..14"/>
4+
<anim name="danceRight" anim="GF Dancing at Gunpoint" x="0" y="0" fps="24" loop="false" indices="15..30"/>
5+
<anim name="dance-cutscene" anim="GF Dancing at Gunpoint" x="0" y="0" fps="24" loop="true"/>
6+
<anim name="sad" anim="GF Crying at Gunpoint" x="-315" y="6" fps="24" loop="true" indices="0..12"/>
77
</character>

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