@@ -32,7 +32,7 @@ public class GraphicEntityModule implements Module {
3232
3333 static int ENTITY_COUNT = 0 ;
3434
35- private List <SpriteSheetLoader > newSpriteSheets ;
35+ private List <SpriteSheetSplitter > newSpriteSheetSplitters ;
3636 private List <Entity <?>> newEntities ;
3737 private List <Entity <?>> entities ;
3838 private Map <String , WorldState > worldStates ;
@@ -42,15 +42,15 @@ public class GraphicEntityModule implements Module {
4242
4343 private GameManager <AbstractPlayer > gameManager ;
4444 @ Inject private Serializer gameSerializer ;
45- @ Inject private Provider <SpriteSheetLoader > spriteSheetProvider ;
45+ @ Inject private Provider <SpriteSheetSplitter > spriteSheetProvider ;
4646
4747 @ Inject
4848 GraphicEntityModule (GameManager <AbstractPlayer > gameManager ) {
4949 this .gameManager = gameManager ;
5050 world = new World ();
5151 entities = new ArrayList <>();
5252 newEntities = new ArrayList <>();
53- newSpriteSheets = new ArrayList <>();
53+ newSpriteSheetSplitters = new ArrayList <>();
5454 lockWorld = false ;
5555 worldStates = new HashMap <>();
5656 currentWorldState = new WorldState ("0" );
@@ -89,16 +89,16 @@ public World getWorld() {
8989 return world ;
9090 }
9191
92- void loadSpriteSheet ( SpriteSheetLoader spritesheet ) {
93- newSpriteSheets .add (spritesheet );
92+ void loadSpriteSheetSplitter ( SpriteSheetSplitter spritesheetsplitter ) {
93+ newSpriteSheetSplitters .add (spritesheetsplitter );
9494 }
9595
9696 /**
97- * Create a spritesheet loader .
97+ * Create a spritesheet splitter .
9898 *
99- * @return a SpriteSheetLoader
99+ * @return a SpriteSheetSplitter
100100 */
101- public SpriteSheetLoader createSpriteSheetLoader () {
101+ public SpriteSheetSplitter createSpriteSheetSplitter () {
102102 return spriteSheetProvider .get ();
103103 }
104104
@@ -177,8 +177,8 @@ private void sendFrameData() {
177177
178178 autocommit ();
179179
180- Optional <String > load = gameSerializer .serializeLoadSpriteSheets (newSpriteSheets );
181- newSpriteSheets .clear ();
180+ Optional <String > load = gameSerializer .serializeLoadSpriteSheets (newSpriteSheetSplitters );
181+ newSpriteSheetSplitters .clear ();
182182
183183 Optional <String > create = gameSerializer .serializeCreateEntities (newEntities );
184184 newEntities .clear ();
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