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Copy file name to clipboardExpand all lines: playground/extensions/extensions-1-tools.md
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Although the CodinGame SDK already includes the [GraphicEntityModule](graphics-1-introduction.md), you can add modules to your game. Modules are extensions allowing you to directly interact with the viewer using [PixiJS](http://www.pixijs.com/), which gives you a lot more control on its behaviour.
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This section presents a few existing modules. You can find their source code on Github: [https://github.com/CodinGame/codingame-sdk-modules](https://github.com/CodinGame/codingame-sdk-modules)
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If you want to create your own module, see [How to get started](extensions-2-tutorial.md).
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# AnimModule
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This module is not a maven module, you can find it's source code on Github: [https://github.com/CodinGame/codingame-sdk-modules/tree/master/AnimModule](https://github.com/CodinGame/codingame-sdk-modules/tree/master/AnimModule)
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Useful for games with a lot of AnimatedSprites overlayed over the rest of the game.
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This module is useful for games with a lot of AnimatedSprites overlayed over the rest of the game.
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Instead of having the Referee output the entire sequence of images for each new animation, you may have it reference a pre-existing animation as defined in `AnimData.js` and configured in `AnimModule.js`.
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