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refactor(sdk): fix typo
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engine/core/src/main/java/com/codingame/gameengine/core/RefereeMain.java

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@@ -19,7 +19,7 @@ public class RefereeMain {
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private static boolean inProduction = false;
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/**
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* Is overriden by CodinGame's server side game runner
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* Is overridden by CodinGame's server side game runner
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* @return whether or not this execution is happening locally or on CodinGame
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*/
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public static boolean isInProduction() {

engine/modules/entities/src/main/java/com/codingame/gameengine/module/entities/GraphicEntityModule.java

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@@ -20,13 +20,13 @@
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* <p>
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* The GraphicEntityModule takes care of displaying and animating graphical entities on the replay of the game.
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* </p>
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* Use it by creating shapes, sprites, texts etc, then commiting their states to a certain moment of the frame. By default, the states are commited
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* Use it by creating shapes, sprites, texts etc, then committing their states to a certain moment of the frame. By default, the states are commited
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* automatically at the end of the frame.
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*/
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@Singleton
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public class GraphicEntityModule implements Module {
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//TODO: extra properties for Texts (text wrapping, alignement, ...)
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//TODO: extra properties for Texts (text wrapping, alignment, ...)
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static int ENTITY_COUNT = 0;
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engine/modules/entities/src/main/java/com/codingame/gameengine/module/entities/SpriteSheetSplitter.java

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@@ -5,7 +5,7 @@
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import com.google.inject.Inject;
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/**
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* Utility to load an image containg serveral subimages displayed in sequential rectangles.
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* Utility to load an image containing several subimages displayed in sequential rectangles.
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* <p>
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* Will extract each separate image and return generated names that can be used to create a <code>Sprite</code> or <code>SpriteAnimation</code>
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* </p>

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