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feat(sdk): BufferedGroups can be used as masks
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  • engine/modules/entities/src/main/java/com/codingame/gameengine/module/entities

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engine/modules/entities/src/main/java/com/codingame/gameengine/module/entities/BufferedGroup.java

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@@ -7,7 +7,7 @@
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* This reduces artifacts caused by rounding errors at the cost of lower performance.
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* </p>
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*/
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public class BufferedGroup extends ContainerBasedEntity<BufferedGroup> {
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public class BufferedGroup extends ContainerBasedEntity<BufferedGroup> implements Mask {
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@Override
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Entity.Type getType() {
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return Entity.Type.BUFFERED_GROUP;

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