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fix(playground): release note time !
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playground/misc/misc-3-release-notes.md

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The CodinGame SDK is regularly updated and improved. This document lets you know what changed in the latest releases.
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## Next version
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### New features
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- [BitmapText](playground/graphics/graphics-text#BitmapText) have been added.
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- [Text](playground/graphics/graphics-text#Text) can be bold.
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- Shapes now have a blendmode property.
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### Bug fixes
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- Subfolders of the asset folder are working on windows now.
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- The frame zero has now a duration of zero
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- The [SpriteSheetLoader](playground/graphics/graphics-spritesheet#Using the SpriteSheetLoader) doesn't reload the SpriteSheet if it's already in the TextureCache.
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- The local player now uses the parameters stored in the LocalStorage.
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- Removed the max turn warning, since it's replaced by a limit of alloted time.
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- Better process cleanup.
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- Fixed security issue (ZipSlip bug).
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- Fixed the minimum max time alloted to players (now it really is 50ms).
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## 2.15
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*November 29, 2018*
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### Bug fixes
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- Frame zero is not animated anymore.
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- Less spam warnings.
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## 2.14
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*October 30, 2018*
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### New features
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- Limited the max total alloted time to the players to 25s.
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- SpriteAnimation now a has reworked API and a pause function.
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### Bug fixes
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- Better error handling.
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- Reworked the commit system, fixing some big issues and reducing data usage.
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## 2.11
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*September 14, 2018*
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### Bug fixes
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- Fixed BufferedGroup performance issues.
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- Better handling of modules errors.
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## 2.9
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*August 21, 2018*
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### New feature
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- Local test page design now matches the website one
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## 2.8
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*August 9, 2018*
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### Bug fixes
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- Reworked the Test case API.
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- Fixed some WEBGL memory leaks.
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## 2.7
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*August 1, 2018*
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### Bug fixes
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- Handling the abscence of logo in the demo.
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- Limiting the size of the game summary.
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## 2.5
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*July 6, 2018*
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### New feature
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- Game Params are now displayed in the local test page.
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## 2.4
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*June 25, 2018*
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