Skip to content

Commit e4c77cd

Browse files
author
Julien
committed
[SDK][DOC]Fixed SpriteSheetSplitter link
1 parent 4318abe commit e4c77cd

File tree

1 file changed

+1
-1
lines changed

1 file changed

+1
-1
lines changed

playground/misc/misc-3-release-notes.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -16,7 +16,7 @@ The CodinGame SDK is regularly updated and improved. This document lets you know
1616
- 💥 _Breaking change_ Renamed SpriteSheetLoader to SpriteSheetSplitter.
1717
- Subfolders of the assets folder work on Windows now.
1818
- Frame zero now has a duration of zero.
19-
- The [SpriteSheetSplitter](playground/graphics/graphics-spritesheet.md#SpriteSheetSplitter) doesn't reload the sprite sheet if it's already in the TextureCache.
19+
- The [SpriteSheetSplitter](playground/graphics/graphics-4-spritesheets.md#SpriteSheetSplitter) doesn't reload the sprite sheet if it's already in the TextureCache.
2020
- The local player now uses the parameters stored in the LocalStorage.
2121
- Removed the max turn warning, since it's replaced by a limit of alloted time.
2222
- Better process cleanup.

0 commit comments

Comments
 (0)