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<Project Sdk =" Godot.NET.Sdk/4.4.0-dev.7" >
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<PropertyGroup >
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+ <RootNamespace >DungeonRoyale</RootNamespace >
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<TargetFramework >net8.0</TargetFramework >
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<EnableDynamicLoading >true</EnableDynamicLoading >
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<Nullable >enable</Nullable >
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-
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global using Godot ;
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- global using DungeonRoyale . Src . Shared . Scripts ;
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+ global using DungeonRoyale . Shared . Scripts ;
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- namespace DungeonRoyale . Src . Modules . MainMenu . Scripts ;
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+ namespace DungeonRoyale . Modules . MainMenu . Scripts ;
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public partial class InitialScreen : Control
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{
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- namespace DungeonRoyale . Src . Modules . Player . Scripts ;
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+ using DungeonRoyale . Shared . Scripts ;
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+ namespace DungeonRoyale . Modules . Player . Scripts ;
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public partial class Player : CharacterBody2D
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{
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- namespace DungeonRoyale . Src . Shared . Scripts ;
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+ namespace DungeonRoyale . Shared . Scripts ;
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public static class MappedInputs
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{
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