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refactor: adjust namespace to match project structure
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5 files changed

+6
-5
lines changed

5 files changed

+6
-5
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DungeonRoyale.csproj

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<Project Sdk="Godot.NET.Sdk/4.4.0-dev.7">
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<PropertyGroup>
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<RootNamespace>DungeonRoyale</RootNamespace>
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<TargetFramework>net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<Nullable>enable</Nullable>

Src/GlobalUsings.cs

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global using Godot;
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global using DungeonRoyale.Src.Shared.Scripts;
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global using DungeonRoyale.Shared.Scripts;

Src/Modules/MainMenu/Scripts/InitialScreen.cs

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namespace DungeonRoyale.Src.Modules.MainMenu.Scripts;
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namespace DungeonRoyale.Modules.MainMenu.Scripts;
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public partial class InitialScreen : Control
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{

Src/Modules/Player/Scripts/Player.cs

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namespace DungeonRoyale.Src.Modules.Player.Scripts;
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using DungeonRoyale.Shared.Scripts;
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namespace DungeonRoyale.Modules.Player.Scripts;
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public partial class Player : CharacterBody2D
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{

Src/Shared/Scripts/MappedInputs.cs

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namespace DungeonRoyale.Src.Shared.Scripts;
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namespace DungeonRoyale.Shared.Scripts;
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public static class MappedInputs
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{

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