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texture = ExtResource ("1_e6sjf" )
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1:1/0 = 0
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1:1/0/terrain_set = 0
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+ 1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array (-8 , -8 , 8 , -8 , 8 , 8 , -8 , 8 )
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1:1/0/terrains_peering_bit/bottom_left_corner = 0
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1:1/0/terrains_peering_bit/left_side = 0
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1:1/0/terrains_peering_bit/top_left_corner = 0
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1:1/0/terrains_peering_bit/top_side = 0
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1:1/0/terrains_peering_bit/top_right_corner = 0
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2:1/0 = 0
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2:1/0/terrain_set = 0
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+ 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array (-8 , -8 , 8 , -8 , 8 , 8 , -8 , 8 )
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2:1/0/terrains_peering_bit/top_left_corner = 0
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2:1/0/terrains_peering_bit/top_side = 0
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2:1/0/terrains_peering_bit/top_right_corner = 0
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3:1/0 = 0
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3:1/0/terrain_set = 0
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+ 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array (-8 , -8 , 8 , -8 , 8 , 8 , -8 , 8 )
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3:1/0/terrains_peering_bit/top_left_corner = 0
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3:1/0/terrains_peering_bit/top_side = 0
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3:1/0/terrains_peering_bit/top_right_corner = 0
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4:1/0 = 0
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4:1/0/terrain_set = 0
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+ 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array (-8 , -8 , 8 , -8 , 8 , 8 , -8 , 8 )
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4:1/0/terrains_peering_bit/top_left_corner = 0
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4:1/0/terrains_peering_bit/top_side = 0
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4:1/0/terrains_peering_bit/top_right_corner = 0
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5:1/0 = 0
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5:1/0/terrain_set = 0
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+ 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array (-8 , -8 , 8 , -8 , 8 , 8 , -8 , 8 )
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5:1/0/terrains_peering_bit/right_side = 0
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5:1/0/terrains_peering_bit/bottom_right_corner = 0
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5:1/0/terrains_peering_bit/top_left_corner = 0
@@ -41,6 +46,7 @@ texture = ExtResource("1_e6sjf")
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17:1/0 = 0
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1:2/0 = 0
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1:2/0/terrain_set = 0
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+ 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array (-8 , -8 , 8 , -8 , 8 , 8 , -8 , 8 )
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1:2/0/terrains_peering_bit/bottom_left_corner = 0
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1:2/0/terrains_peering_bit/left_side = 0
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1:2/0/terrains_peering_bit/top_left_corner = 0
@@ -79,6 +85,7 @@ texture = ExtResource("1_e6sjf")
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4:2/0/terrains_peering_bit/top_right_corner = 0
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5:2/0 = 0
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5:2/0/terrain_set = 0
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+ 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array (-8 , -8 , 8 , -8 , 8 , 8 , -8 , 8 )
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5:2/0/terrains_peering_bit/right_side = 0
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5:2/0/terrains_peering_bit/bottom_right_corner = 0
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5:2/0/terrains_peering_bit/top_right_corner = 0
@@ -91,6 +98,7 @@ texture = ExtResource("1_e6sjf")
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17:2/0 = 0
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1:3/0 = 0
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1:3/0/terrain_set = 0
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+ 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array (-8 , -8 , 8 , -8 , 8 , 8 , -8 , 8 )
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1:3/0/terrains_peering_bit/bottom_left_corner = 0
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1:3/0/terrains_peering_bit/left_side = 0
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1:3/0/terrains_peering_bit/top_left_corner = 0
@@ -129,6 +137,7 @@ texture = ExtResource("1_e6sjf")
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4:3/0/terrains_peering_bit/top_right_corner = 0
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5:3/0 = 0
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5:3/0/terrain_set = 0
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+ 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array (-8 , -8 , 8 , -8 , 8 , 8 , -8 , 8 )
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5:3/0/terrains_peering_bit/right_side = 0
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5:3/0/terrains_peering_bit/bottom_right_corner = 0
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5:3/0/terrains_peering_bit/top_right_corner = 0
@@ -138,6 +147,7 @@ texture = ExtResource("1_e6sjf")
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17:3/0 = 0
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1:4/0 = 0
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1:4/0/terrain_set = 0
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+ 1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array (-8 , -8 , 8 , -8 , 8 , 8 , -8 , 8 )
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1:4/0/terrains_peering_bit/bottom_left_corner = 0
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1:4/0/terrains_peering_bit/left_side = 0
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1:4/0/terrains_peering_bit/top_left_corner = 0
@@ -176,6 +186,7 @@ texture = ExtResource("1_e6sjf")
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4:4/0/terrains_peering_bit/top_right_corner = 0
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5:4/0 = 0
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5:4/0/terrain_set = 0
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+ 5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array (-8 , -8 , 8 , -8 , 8 , 8 , -8 , 8 )
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5:4/0/terrains_peering_bit/right_side = 0
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5:4/0/terrains_peering_bit/bottom_right_corner = 0
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5:4/0/terrains_peering_bit/top_right_corner = 0
@@ -188,28 +199,33 @@ texture = ExtResource("1_e6sjf")
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17:4/0 = 0
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1:5/0 = 0
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1:5/0/terrain_set = 0
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+ 1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array (-8 , -8 , 8 , -8 , 8 , 8 , -8 , 8 )
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1:5/0/terrains_peering_bit/bottom_right_corner = 0
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1:5/0/terrains_peering_bit/bottom_side = 0
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1:5/0/terrains_peering_bit/bottom_left_corner = 0
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1:5/0/terrains_peering_bit/left_side = 0
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1:5/0/terrains_peering_bit/top_left_corner = 0
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2:5/0 = 0
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2:5/0/terrain_set = 0
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+ 2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array (-8 , -8 , 8 , -8 , 8 , 8 , -8 , 8 )
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2:5/0/terrains_peering_bit/bottom_right_corner = 0
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2:5/0/terrains_peering_bit/bottom_side = 0
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2:5/0/terrains_peering_bit/bottom_left_corner = 0
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3:5/0 = 0
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3:5/0/terrain_set = 0
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+ 3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array (-8 , -8 , 8 , -8 , 8 , 8 , -8 , 8 )
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3:5/0/terrains_peering_bit/bottom_right_corner = 0
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3:5/0/terrains_peering_bit/bottom_side = 0
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3:5/0/terrains_peering_bit/bottom_left_corner = 0
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4:5/0 = 0
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4:5/0/terrain_set = 0
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+ 4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array (-8 , -8 , 8 , -8 , 8 , 8 , -8 , 8 )
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4:5/0/terrains_peering_bit/bottom_right_corner = 0
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4:5/0/terrains_peering_bit/bottom_side = 0
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4:5/0/terrains_peering_bit/bottom_left_corner = 0
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5:5/0 = 0
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5:5/0/terrain_set = 0
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+ 5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array (-8 , -8 , 8 , -8 , 8 , 8 , -8 , 8 )
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5:5/0/terrains_peering_bit/right_side = 0
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5:5/0/terrains_peering_bit/bottom_right_corner = 0
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5:5/0/terrains_peering_bit/bottom_side = 0
@@ -251,6 +267,7 @@ texture = ExtResource("1_e6sjf")
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17:9/0 = 0
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[resource ]
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+ physics_layer_0/collision_layer = 1
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terrain_set_0/mode = 0
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terrain_set_0/terrain_0/name = "Ground"
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terrain_set_0/terrain_0/color = Color (0.5 , 0.34375 , 0.25 , 1 )
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