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feat: foram adicionados colisoes as paredes do tileset
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Src/Modules/TileMaps/Resources/groundTileSet.tres

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Original file line numberDiff line numberDiff line change
@@ -6,28 +6,33 @@
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texture = ExtResource("1_e6sjf")
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1:1/0 = 0
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1:1/0/terrain_set = 0
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1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:1/0/terrains_peering_bit/bottom_left_corner = 0
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1:1/0/terrains_peering_bit/left_side = 0
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1:1/0/terrains_peering_bit/top_left_corner = 0
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1:1/0/terrains_peering_bit/top_side = 0
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1:1/0/terrains_peering_bit/top_right_corner = 0
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2:1/0 = 0
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2:1/0/terrain_set = 0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:1/0/terrains_peering_bit/top_left_corner = 0
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2:1/0/terrains_peering_bit/top_side = 0
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2:1/0/terrains_peering_bit/top_right_corner = 0
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3:1/0 = 0
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3:1/0/terrain_set = 0
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:1/0/terrains_peering_bit/top_left_corner = 0
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3:1/0/terrains_peering_bit/top_side = 0
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3:1/0/terrains_peering_bit/top_right_corner = 0
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4:1/0 = 0
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4:1/0/terrain_set = 0
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4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:1/0/terrains_peering_bit/top_left_corner = 0
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4:1/0/terrains_peering_bit/top_side = 0
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4:1/0/terrains_peering_bit/top_right_corner = 0
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5:1/0 = 0
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5:1/0/terrain_set = 0
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5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:1/0/terrains_peering_bit/right_side = 0
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5:1/0/terrains_peering_bit/bottom_right_corner = 0
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5:1/0/terrains_peering_bit/top_left_corner = 0
@@ -41,6 +46,7 @@ texture = ExtResource("1_e6sjf")
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17:1/0 = 0
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1:2/0 = 0
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1:2/0/terrain_set = 0
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1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:2/0/terrains_peering_bit/bottom_left_corner = 0
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1:2/0/terrains_peering_bit/left_side = 0
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1:2/0/terrains_peering_bit/top_left_corner = 0
@@ -79,6 +85,7 @@ texture = ExtResource("1_e6sjf")
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4:2/0/terrains_peering_bit/top_right_corner = 0
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5:2/0 = 0
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5:2/0/terrain_set = 0
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5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:2/0/terrains_peering_bit/right_side = 0
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5:2/0/terrains_peering_bit/bottom_right_corner = 0
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5:2/0/terrains_peering_bit/top_right_corner = 0
@@ -91,6 +98,7 @@ texture = ExtResource("1_e6sjf")
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17:2/0 = 0
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1:3/0 = 0
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1:3/0/terrain_set = 0
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1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:3/0/terrains_peering_bit/bottom_left_corner = 0
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1:3/0/terrains_peering_bit/left_side = 0
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1:3/0/terrains_peering_bit/top_left_corner = 0
@@ -129,6 +137,7 @@ texture = ExtResource("1_e6sjf")
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4:3/0/terrains_peering_bit/top_right_corner = 0
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5:3/0 = 0
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5:3/0/terrain_set = 0
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5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:3/0/terrains_peering_bit/right_side = 0
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5:3/0/terrains_peering_bit/bottom_right_corner = 0
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5:3/0/terrains_peering_bit/top_right_corner = 0
@@ -138,6 +147,7 @@ texture = ExtResource("1_e6sjf")
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17:3/0 = 0
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1:4/0 = 0
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1:4/0/terrain_set = 0
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1:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:4/0/terrains_peering_bit/bottom_left_corner = 0
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1:4/0/terrains_peering_bit/left_side = 0
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1:4/0/terrains_peering_bit/top_left_corner = 0
@@ -176,6 +186,7 @@ texture = ExtResource("1_e6sjf")
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4:4/0/terrains_peering_bit/top_right_corner = 0
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5:4/0 = 0
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5:4/0/terrain_set = 0
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5:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:4/0/terrains_peering_bit/right_side = 0
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5:4/0/terrains_peering_bit/bottom_right_corner = 0
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5:4/0/terrains_peering_bit/top_right_corner = 0
@@ -188,28 +199,33 @@ texture = ExtResource("1_e6sjf")
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17:4/0 = 0
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1:5/0 = 0
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1:5/0/terrain_set = 0
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1:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:5/0/terrains_peering_bit/bottom_right_corner = 0
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1:5/0/terrains_peering_bit/bottom_side = 0
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1:5/0/terrains_peering_bit/bottom_left_corner = 0
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1:5/0/terrains_peering_bit/left_side = 0
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1:5/0/terrains_peering_bit/top_left_corner = 0
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2:5/0 = 0
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2:5/0/terrain_set = 0
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2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:5/0/terrains_peering_bit/bottom_right_corner = 0
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2:5/0/terrains_peering_bit/bottom_side = 0
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2:5/0/terrains_peering_bit/bottom_left_corner = 0
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3:5/0 = 0
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3:5/0/terrain_set = 0
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3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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3:5/0/terrains_peering_bit/bottom_right_corner = 0
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3:5/0/terrains_peering_bit/bottom_side = 0
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3:5/0/terrains_peering_bit/bottom_left_corner = 0
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4:5/0 = 0
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4:5/0/terrain_set = 0
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4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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4:5/0/terrains_peering_bit/bottom_right_corner = 0
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4:5/0/terrains_peering_bit/bottom_side = 0
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4:5/0/terrains_peering_bit/bottom_left_corner = 0
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5:5/0 = 0
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5:5/0/terrain_set = 0
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5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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5:5/0/terrains_peering_bit/right_side = 0
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5:5/0/terrains_peering_bit/bottom_right_corner = 0
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5:5/0/terrains_peering_bit/bottom_side = 0
@@ -251,6 +267,7 @@ texture = ExtResource("1_e6sjf")
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17:9/0 = 0
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[resource]
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physics_layer_0/collision_layer = 1
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terrain_set_0/mode = 0
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terrain_set_0/terrain_0/name = "Ground"
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terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)

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