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feat: added physics interpolation and removed render compatibilty
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project.godot

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@@ -42,8 +42,10 @@ down={
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[physics]
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common/physics_interpolation=true
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[rendering]
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textures/canvas_textures/default_texture_filter=0
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"

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