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Merge pull request #2 from patrickreisx/main
refactor: adjust namespace to match project structure
2 parents 31c608a + fabe49a commit a39326f

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-71
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DungeonRoyale.csproj

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<Project Sdk="Godot.NET.Sdk/4.4.0-dev.7">
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<PropertyGroup>
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<RootNamespace>DungeonRoyale</RootNamespace>
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<TargetFramework>net8.0</TargetFramework>
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<EnableDynamicLoading>true</EnableDynamicLoading>
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<Nullable>enable</Nullable>

GlobalUsings.cs

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global using Godot;
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global using DungeonRoyale.Shared.Scripts;

Src/Modules/Game/Scenes/Game.tscn renamed to Modules/Game/Scenes/Game.tscn

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Src/Modules/MainMenu/Scenes/MainMenu.tscn renamed to Modules/MainMenu/Scenes/MainMenu.tscn

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Src/Modules/MainMenu/Scripts/InitialScreen.cs renamed to Modules/MainMenu/Scripts/InitialScreen.cs

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namespace DungeonRoyale.Src.Modules.MainMenu.Scripts;
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namespace DungeonRoyale.Modules.MainMenu.Scripts;
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public partial class InitialScreen : Control
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{
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[remap]
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importer="image"
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type="Image"
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uid="uid://jiqoeesmslg7"
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path="res://.godot/imported/window.png-731620ced19703552888b95d88fe9eec.image"
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[deps]
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source_file="res://Modules/MainMenu/Textures/window.png"
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dest_files=["res://.godot/imported/window.png-731620ced19703552888b95d88fe9eec.image"]
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[params]
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Src/Modules/MainMenu/Textures/windowButton.png.import renamed to Modules/MainMenu/Textures/windowButton.png.import

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importer="texture"
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type="CompressedTexture2D"
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uid="uid://6k3ufay0uu68"
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path="res://.godot/imported/windowButton.png-d3867d471194d4213f858d5fdeeb42d5.ctex"
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path="res://.godot/imported/windowButton.png-9716c3361b081c7a1b4ccde314001778.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Src/Modules/MainMenu/Textures/windowButton.png"
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dest_files=["res://.godot/imported/windowButton.png-d3867d471194d4213f858d5fdeeb42d5.ctex"]
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source_file="res://Modules/MainMenu/Textures/windowButton.png"
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dest_files=["res://.godot/imported/windowButton.png-9716c3361b081c7a1b4ccde314001778.ctex"]
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[params]
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