- All core classes and interfaces converted
- All storage and loader classes implemented
- Complete command pattern (39 commands)
- Full worker system with all callbacks
- Settings management system
- File I/O with Node.js
- Image processing with canvas/sharp
- React 18 with TypeScript setup
- Electron integration complete
- Core components implemented
- Dialog system in place
- Progress indicators and error handling
- Window state management
- Menu system integrated
- Import/Export/Merge dialogs integrated
- CommandFactory extended with import/export/merge commands
- SpriteList auto-loads sprites from selected things
- PreviewPanel with frame group selector
- ExportDialog connected to app state
- PreviewCanvas multi-sprite composition working
- Electron IPC handlers fixed and working
- Canvas module rebuild support added
- Animation support in preview (partially implemented)
- GetVersionsListCommand in backend to populate versions dropdown
- Testing and validation
- Performance optimization
- Canvas module needs rebuild for Electron (run
npm run rebuild)
- ✅ FindDialog navigates to selected thing
- ✅ PreferencesDialog saves settings to backend
- ✅ ThingEditor shows success/error feedback on save
- ✅ All dialogs properly connected to backend
- ✅ Category changes automatically reload thing lists
- ✅ LoadFilesDialog improved with version loading support and file validation
- ✅ Sprite and Thing pixel data loading - Fixed IPC serialization for ByteArray/Buffer to ArrayBuffer
- ✅ ThingList and SpriteList now properly display sprite/thing thumbnails with keyboard navigation
- ✅ PreviewCanvas handles ArrayBuffer pixel data correctly
- ✅ Files loading triggers clientLoadComplete explicitly
- ✅ Sprite Import - Fixed PathHelper creation and Electron IPC command handling for importing sprites from image files
- ✅ ImportDialog properly connected to backend for sprite import functionality
- ✅ FileInfoPanel - Displays DAT/SPR file information (signatures, counts, features)
- ✅ Keyboard navigation - Arrow keys for navigating ThingList and SpriteList
- ✅ Enhanced error handling - Better error messages for SPR/DAT file loading
- ✅ Improved sprite rendering - Proper row-by-row pixel data copying
- ✅ Success messages - Show sprite and thing counts after loading
- ✅ Unload Project - Confirmation dialog when there are unsaved changes
- ✅ Versions List - Load and display versions from backend in LoadFilesDialog
object-builder/
├── src/ # Backend TypeScript code
│ ├── main.ts # Application entry point
│ ├── cli.ts # CLI interface
│ ├── ob/ # Object Builder specific
│ │ ├── commands/ # Command pattern (39 commands)
│ │ ├── workers/ # Background processing
│ │ ├── settings/ # Settings management
│ │ └── utils/ # Utilities
│ └── otlib/ # Open Tibia library
│ ├── core/ # Core classes
│ ├── things/ # Thing type system
│ ├── sprites/ # Sprite system
│ ├── storages/ # Storage implementations
│ └── loaders/ # File loaders
├── electron/ # Electron main process
│ ├── main.ts # Main process
│ └── preload.ts # Preload script
├── ui/ # React UI
│ └── src/
│ ├── components/ # React components
│ ├── contexts/ # React contexts
│ ├── services/ # Services
│ └── hooks/ # Custom hooks
└── dist/ # Build output
- File operations (create, load, merge, compile, unload)
- Thing operations (new, update, import, export, replace, duplicate, remove, find, optimize, convert)
- Sprite operations (new, add, import, export, replace, remove, find, optimize)
- Image encoding (PNG, JPEG, BMP, GIF)
- File format support (.dat, .spr, .obd, .otfi)
- Settings persistence
- CLI interface
- Main window with panels
- Toolbar with file operations
- Thing list and editor
- Sprite list
- Preview canvas
- Progress indicators
- Toast notifications
- File dialogs
- About and Preferences dialogs
- Window state management
- Menu bar with shortcuts
- Enhanced sprite rendering
- Animation support
- Additional dialogs
- Enhanced sprite rendering - Multi-sprite composition
- Animation support - Animated previews
- Find/Search dialog - Search functionality
- Testing - Comprehensive testing suite
- Performance optimization - Optimize rendering and file operations
- TypeScript Files: ~150+
- React Components: ~20+
- Command Classes: 39
- Storage Classes: 4
- Loader Classes: 3
- Lines of Code: ~15,000+
- Backend: TypeScript, Node.js
- UI: React 18, TypeScript
- Desktop: Electron
- Build: Vite, TypeScript Compiler
- Image Processing: Sharp, Canvas
- Compression: lzma-native
- XML Parsing: xml2js
- All code compiles without errors
- TypeScript strict mode enabled
- Modern Node.js APIs replacing Flash/AIR
- React hooks for state management
- Electron for desktop app
- Settings stored in OS-specific directories