@@ -174,6 +174,7 @@ private void InitializeSettings(object sender, RoutedEventArgs e)
174174 List < string > resWindowed = GetResPairs_Windowed ( ) ;
175175
176176 // Add the index of fullscreen and windowed resolution booleans
177+ ScreenResolutionIsFullscreenIdx . Add ( true ) ;
177178 ScreenResolutionIsFullscreenIdx . AddRange ( Enumerable . Range ( 0 , resFullscreen . Count ) . Select ( _ => true ) ) ;
178179 ScreenResolutionIsFullscreenIdx . AddRange ( Enumerable . Range ( 0 , resWindowed . Count ) . Select ( _ => false ) ) ;
179180
@@ -268,7 +269,7 @@ private List<string> GetResPairs_Fullscreen(System.Drawing.Size defaultResolutio
268269 {
269270 // Get height and calculate width
270271 int h = acH [ i ] ;
271- int w = ( int ) ( h * nativeAspRatio ) ;
272+ int w = ( int ) Math . Round ( h * nativeAspRatio ) ;
272273
273274 // If the resolution is the same as default, set the index
274275 if ( h == defaultResolution . Height && w == defaultResolution . Width )
@@ -302,10 +303,14 @@ private List<string> GetResPairs_Windowed()
302303 // If res is 21:9 then add proper native to the list
303304 if ( Math . Abs ( nativeAspRatio - ulWideRatio ) < 0.01 )
304305 resPairs . Add ( $ "{ SizeProp . Width } x{ SizeProp . Height } ") ;
305-
306- foreach ( var h in acH )
306+
307+ for ( int i = 0 ; i < acH . Count ; i ++ )
307308 {
308- int w = ( int ) ( h * wideRatio ) ;
309+ // Get height and calculate width
310+ int h = acH [ i ] ;
311+ int w = ( int ) Math . Round ( h * wideRatio ) ;
312+
313+ // Add the resolution pair to the list
309314 resPairs . Add ( string . Format ( Lang . _GameSettingsPage . Graphics_ResPrefixWindowed , w , h ) ) ;
310315 }
311316
0 commit comments