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Copy file name to clipboardExpand all lines: SharedStatic.Generic.cs
+8-6Lines changed: 8 additions & 6 deletions
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@@ -153,11 +153,12 @@ public static unsafe int LaunchGameFromGameManagerAsync(nint gameManagerP,
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/// <summary>
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/// This method is an ABI proxy function between the PInvoke Export and the actual plugin's method.<br/>
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/// See the documentation for <see cref="SharedStatic.IsGameRunningCore(RunGameFromGameManagerContext, out bool)"/> method for more information.
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/// See the documentation for <see cref="SharedStatic.IsGameRunningCore(RunGameFromGameManagerContext, out bool, out DateTime)"/> method for more information.
@@ -269,11 +270,12 @@ public static unsafe int WaitRunningGameAsync(nint gameManagerP, nint pluginP, n
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/// <summary>
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/// This method is an ABI proxy function between the PInvoke Export and the actual plugin's method.<br/>
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/// See the documentation for <see cref="SharedStatic.KillRunningGameCore(RunGameFromGameManagerContext, out bool)"/> method for more information.
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/// See the documentation for <see cref="SharedStatic.KillRunningGameCore(RunGameFromGameManagerContext, out bool, out DateTime)"/> method for more information.
/// Gets the array of CDN URLs used by the launcher to perform an update.
@@ -398,15 +398,17 @@ public virtual Task<bool> LaunchGameFromGameManagerCoreAsync(RunGameFromGameMana
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/// </summary>
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/// <param name="context">The context to launch the game from <see cref="IGameManager"/>.</param>
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/// <param name="isGameRunning">Whether the game is currently running or not.</param>
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/// <param name="gameStartTime">The date time stamp of when the process was started.</param>
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/// <returns>
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/// To find the actual return value, please use <paramref name="isGameRunning"/> out-argument.<br/><br/>
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///
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/// Returns <c>false</c> if the plugin doesn't have game launch mechanism (or API Standard is equal or lower than v0.1.0) or if this method isn't overriden.<br/>
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/// Otherwise, <c>true</c> if the plugin supports game launch mechanism.
@@ -432,15 +434,17 @@ public virtual Task<bool> WaitRunningGameCoreAsync(RunGameFromGameManagerContext
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/// </summary>
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/// <param name="context">The context to launch the game from <see cref="IGameManager"/>.</param>
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/// <param name="wasGameRunning">Whether to indicate that the game was running or not.</param>
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/// <param name="gameStartTime">The date time stamp of when the process was started.</param>
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/// <returns>
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/// To find the actual return value, please use <paramref name="wasGameRunning"/> out-argument.<br/><br/>
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///
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/// Returns <c>false</c> if the plugin doesn't have game launch mechanism (or API Standard is equal or lower than v0.1.0) or if this method isn't overriden.<br/>
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/// Otherwise, <c>true</c> if the plugin supports game launch mechanism.
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