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Test PID via server messages during a game #18

@jasonappah

Description

@jasonappah

Objective
Validate PID behavior using end-to-end commands sent from the server during a simulated or real game.

Acceptance Criteria

  • Robot responds to server turn/drive commands with expected motion
  • Telemetry captured and correlated with server timestamps
  • Scenario tests cover successive turns and drives

Work

  • Implement test scenarios in simulator and on hardware
  • Add logging of commands, responses, and errors
  • Document test procedure

Artifacts

  • Logs and brief report of pass/fail results

Risks/Notes

  • Network latency; ensure timestamps are synchronized or compensated.

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