Commit a7d0825
authored
fix: disable frustum culling for SkinnedMesh to prevent clipping during animation (#7856)
## Summary
SkinnedMesh bounding box is computed at rest pose and doesn't update
during animation, causing incorrect frustum culling when bones move
outside the original bounds.
fix #7847
## Screenshots
before
<img width="396" height="520" alt="image"
src="https://github.com/user-attachments/assets/d2c854b5-c859-4664-9e0e-11c83775b3e7"
/>
after
<img width="949" height="656" alt="image"
src="https://github.com/user-attachments/assets/ce93d04f-1562-429f-8f2c-cb5c0ea404ae"
/>
┆Issue is synchronized with this [Notion
page](https://www.notion.so/PR-7856-fix-disable-frustum-culling-for-SkinnedMesh-to-prevent-clipping-during-animation-2e06d73d365081d8b585e9e4afa52d67)
by [Unito](https://www.unito.io)1 parent 10feb1f commit a7d0825
1 file changed
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