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7 | 7 | import net.minecraft.client.renderer.RenderStateShard; |
8 | 8 | import net.minecraft.client.renderer.RenderType; |
9 | 9 |
|
10 | | -public class CCRenderTypes extends RenderType { |
11 | | - protected static final RenderStateShard.TransparencyStateShard TRANSLUCENT_TRANSPARENCY = new RenderStateShard.TransparencyStateShard("cc_translucent", () -> { |
12 | | - RenderSystem.enableBlend(); |
13 | | - RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA); |
14 | | - }, () -> { |
15 | | - RenderSystem.disableBlend(); |
16 | | - RenderSystem.defaultBlendFunc(); |
17 | | - }); |
| 10 | +public class CCRenderTypes { |
18 | 11 |
|
19 | | - public static final RenderType FIELD_RENDER_TYPE = create("projection_field", |
20 | | - DefaultVertexFormat.POSITION_COLOR, VertexFormat.Mode.QUADS, RenderType.MEDIUM_BUFFER_SIZE, false, true, |
| 12 | + public static final RenderType FIELD_RENDER_TYPE = RenderType.create("projection_field", |
| 13 | + DefaultVertexFormat.POSITION_COLOR, VertexFormat.Mode.QUADS, 256, |
21 | 14 | RenderType.CompositeState.builder() |
22 | | - .setTransparencyState(new TransparencyStateShard("transparent", () -> { |
23 | | - RenderSystem.enableBlend(); |
24 | | - RenderSystem.enableDepthTest(); |
25 | | - RenderSystem.blendFuncSeparate(GlStateManager.SourceFactor.SRC_ALPHA, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA, GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA); |
26 | | - }, () -> { |
27 | | - RenderSystem.disableDepthTest(); |
28 | | - RenderSystem.disableBlend(); |
29 | | - RenderSystem.defaultBlendFunc(); |
30 | | - })) |
31 | | - .setTextureState(NO_TEXTURE) |
32 | | - .setWriteMaskState(RenderStateShard.COLOR_DEPTH_WRITE) |
33 | | - .setOutputState(RenderType.OUTLINE_TARGET) |
34 | | - .createCompositeState(true)); |
| 15 | + .setShaderState(RenderStateShard.POSITION_COLOR_SHADER) |
| 16 | + .setTransparencyState(RenderStateShard.TRANSLUCENT_TRANSPARENCY) |
| 17 | + .setCullState(new RenderStateShard.CullStateShard(true)) |
| 18 | + .setWriteMaskState(new RenderStateShard.WriteMaskStateShard(true, false)) |
| 19 | + .createCompositeState(false)); |
35 | 20 |
|
36 | | -// .setShaderState(RenderStateShard.RENDERTYPE_TRANSLUCENT_SHADER) |
37 | | -// .setWriteMaskState(COLOR_DEPTH_WRITE) |
38 | | -// .setTransparencyState(RenderStateShard.TRANSLUCENT_TRANSPARENCY) |
39 | | -// .setOutputState(OutputStateShard.TRANSLUCENT_TARGET) |
40 | | -// .setCullState(RenderStateShard.NO_CULL) |
41 | | -// .createCompositeState(false)); |
42 | | - |
43 | | - public static final RenderType PHANTOM = create("phantom", DefaultVertexFormat.BLOCK, VertexFormat.Mode.QUADS, 2097152, true, false, RenderType.CompositeState.builder() |
44 | | - .setShaderState(ShaderStateShard.BLOCK_SHADER) |
| 21 | + public static final RenderType PHANTOM = RenderType.create("phantom", DefaultVertexFormat.BLOCK, VertexFormat.Mode.QUADS, 2097152, true, false, RenderType.CompositeState.builder() |
| 22 | + .setShaderState(RenderStateShard.ShaderStateShard.BLOCK_SHADER) |
45 | 23 | .setLightmapState(RenderStateShard.LIGHTMAP) |
46 | | - .setTextureState(BLOCK_SHEET_MIPPED) |
47 | | - .setTransparencyState(TRANSLUCENT_TRANSPARENCY) |
| 24 | + .setTextureState(RenderStateShard.BLOCK_SHEET_MIPPED) |
| 25 | + .setTransparencyState(RenderStateShard.TRANSLUCENT_TRANSPARENCY) |
48 | 26 | .createCompositeState(true)); |
49 | | - |
50 | | - public CCRenderTypes(String p_173178_, VertexFormat p_173179_, VertexFormat.Mode p_173180_, int p_173181_, boolean p_173182_, boolean p_173183_, Runnable p_173184_, Runnable p_173185_) { |
51 | | - super(p_173178_, p_173179_, p_173180_, p_173181_, p_173182_, p_173183_, p_173184_, p_173185_); |
52 | | - } |
53 | 27 | } |
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