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public net.minecraft.client.renderer.MultiBufferSource$BufferSource f_109904_ # builder
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public net.minecraft.client.renderer.MultiBufferSource$BufferSource f_109905_ # fixedBuffers
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public com.mojang.blaze3d.platform.GlStateManager$TextureState
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public net.minecraft.client.renderer.RenderStateShard f_110123_ # MAIN_TARGET
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public net.minecraft.client.renderer.RenderStateShard f_110124_ # OUTLINE_TARGET
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public net.minecraft.client.renderer.RenderStateShard f_110125_ # TRANSLUCENT_TARGET
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public net.minecraft.client.renderer.RenderStateShard f_110126_ # PARTICLES_TARGET
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public net.minecraft.client.renderer.RenderStateShard f_110127_ # WEATHER_TARGET
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public net.minecraft.client.renderer.RenderStateShard f_110128_ # CLOUDS_TARGET
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public net.minecraft.client.renderer.RenderStateShard f_110129_ # ITEM_ENTITY_TARGET
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public net.minecraft.client.renderer.RenderType$CompositeState f_110587_ # outputState
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public net.minecraft.client.renderer.RenderType$CompositeRenderType
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public net.minecraft.client.renderer.RenderType$CompositeState f_110576_ # textureState
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public net.minecraft.client.renderer.RenderType$CompositeState f_173274_ # shaderState
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public net.minecraft.client.renderer.RenderType$CompositeState f_110577_ # transparencyState
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public net.minecraft.client.renderer.RenderType$CompositeState f_110581_ # depthTestState
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public net.minecraft.client.renderer.RenderType$CompositeState f_110582_ # cullState
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public net.minecraft.client.renderer.RenderType$CompositeState f_110583_ # lightmapState
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public net.minecraft.client.renderer.RenderType$CompositeState f_110584_ # overlayState
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public net.minecraft.client.renderer.RenderType$CompositeState f_110586_ # layeringState
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public net.minecraft.client.renderer.RenderType$CompositeState f_110588_ # texturingState
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public net.minecraft.client.renderer.RenderType$CompositeState f_110589_ # writeMaskState
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public net.minecraft.client.renderer.RenderType$CompositeState f_110590_ # lineState
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public net.minecraft.client.renderer.RenderType$CompositeState f_285566_ # colorLogicState
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public net.minecraft.client.renderer.RenderType$CompositeState f_110591_ # outlineProperty
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public net.minecraft.client.renderer.RenderType f_110393_ # sortOnUpload
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public net.minecraft.client.renderer.RenderType$CompositeState <init>(Lnet/minecraft/client/renderer/RenderStateShard$EmptyTextureStateShard;Lnet/minecraft/client/renderer/RenderStateShard$ShaderStateShard;Lnet/minecraft/client/renderer/RenderStateShard$TransparencyStateShard;Lnet/minecraft/client/renderer/RenderStateShard$DepthTestStateShard;Lnet/minecraft/client/renderer/RenderStateShard$CullStateShard;Lnet/minecraft/client/renderer/RenderStateShard$LightmapStateShard;Lnet/minecraft/client/renderer/RenderStateShard$OverlayStateShard;Lnet/minecraft/client/renderer/RenderStateShard$LayeringStateShard;Lnet/minecraft/client/renderer/RenderStateShard$OutputStateShard;Lnet/minecraft/client/renderer/RenderStateShard$TexturingStateShard;Lnet/minecraft/client/renderer/RenderStateShard$WriteMaskStateShard;Lnet/minecraft/client/renderer/RenderStateShard$LineStateShard;Lnet/minecraft/client/renderer/RenderStateShard$ColorLogicStateShard;Lnet/minecraft/client/renderer/RenderType$OutlineProperty;)V # CompositeState
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