|
1 | | -# Translucency (screm) |
2 | | -public net.minecraft.client.renderer.LevelRenderer transparencyChain |
3 | | - |
4 | | -public net.minecraft.client.renderer.RenderType$CompositeRenderType |
5 | | -public net.minecraft.client.renderer.RenderType sortOnUpload |
6 | | - |
7 | | -# ARE YOU HAPPY NOW, FRY |
8 | | -public net.minecraft.client.renderer.RenderType$CompositeState <init>(Lnet/minecraft/client/renderer/RenderStateShard$EmptyTextureStateShard;Lnet/minecraft/client/renderer/RenderStateShard$ShaderStateShard;Lnet/minecraft/client/renderer/RenderStateShard$TransparencyStateShard;Lnet/minecraft/client/renderer/RenderStateShard$DepthTestStateShard;Lnet/minecraft/client/renderer/RenderStateShard$CullStateShard;Lnet/minecraft/client/renderer/RenderStateShard$LightmapStateShard;Lnet/minecraft/client/renderer/RenderStateShard$OverlayStateShard;Lnet/minecraft/client/renderer/RenderStateShard$LayeringStateShard;Lnet/minecraft/client/renderer/RenderStateShard$OutputStateShard;Lnet/minecraft/client/renderer/RenderStateShard$TexturingStateShard;Lnet/minecraft/client/renderer/RenderStateShard$WriteMaskStateShard;Lnet/minecraft/client/renderer/RenderStateShard$LineStateShard;Lnet/minecraft/client/renderer/RenderStateShard$ColorLogicStateShard;Lnet/minecraft/client/renderer/RenderType$OutlineProperty;)V # <init> |
9 | | -public net.minecraft.client.renderer.RenderType$CompositeState textureState |
10 | | -public net.minecraft.client.renderer.RenderType$CompositeState shaderState |
11 | | -public net.minecraft.client.renderer.RenderType$CompositeState transparencyState |
12 | | -public net.minecraft.client.renderer.RenderType$CompositeState depthTestState |
13 | | -public net.minecraft.client.renderer.RenderType$CompositeState cullState |
14 | | -public net.minecraft.client.renderer.RenderType$CompositeState lightmapState |
15 | | -public net.minecraft.client.renderer.RenderType$CompositeState overlayState |
16 | | -public net.minecraft.client.renderer.RenderType$CompositeState layeringState |
17 | | -public net.minecraft.client.renderer.RenderType$CompositeState texturingState |
18 | | -public net.minecraft.client.renderer.RenderType$CompositeState writeMaskState |
19 | | -public net.minecraft.client.renderer.RenderType$CompositeState lineState |
20 | | -public net.minecraft.client.renderer.RenderType$CompositeState colorLogicState |
21 | | -public net.minecraft.client.renderer.RenderType$CompositeState outlineProperty |
22 | | -public net.minecraft.client.renderer.RenderType$CompositeState outputState |
23 | | - |
24 | | -public net.minecraft.client.renderer.RenderStateShard MAIN_TARGET |
25 | | -public net.minecraft.client.renderer.RenderStateShard OUTLINE_TARGET |
26 | | -public net.minecraft.client.renderer.RenderStateShard TRANSLUCENT_TARGET |
27 | | -public net.minecraft.client.renderer.RenderStateShard PARTICLES_TARGET |
28 | | -public net.minecraft.client.renderer.RenderStateShard WEATHER_TARGET |
29 | | -public net.minecraft.client.renderer.RenderStateShard CLOUDS_TARGET |
30 | | -public net.minecraft.client.renderer.RenderStateShard ITEM_ENTITY_TARGET |
31 | | - |
32 | | -# But why tho |
33 | | -public net.minecraft.client.renderer.PostChain getRenderTarget(Ljava/lang/String;)Lcom/mojang/blaze3d/pipeline/RenderTarget; |
34 | | - |
35 | | -# I blame Proguard for this |
36 | | -public net.minecraft.client.renderer.MultiBufferSource$BufferSource builder |
37 | | -public net.minecraft.client.renderer.MultiBufferSource$BufferSource fixedBuffers |
38 | | -public net.minecraft.client.renderer.MultiBufferSource$BufferSource lastState |
39 | | -public net.minecraft.client.renderer.MultiBufferSource$BufferSource startedBuffers |
40 | | - |
41 | | -# effective. Power لُلُصّبُلُلصّبُررً ॣ ॣh ॣ ॣ 冗 |
42 | | - |
| 1 | +public net.minecraft.client.renderer.MultiBufferSource$BufferSource f_109904_ # builder |
| 2 | +public net.minecraft.client.renderer.MultiBufferSource$BufferSource f_109905_ # fixedBuffers |
43 | 3 | public com.mojang.blaze3d.platform.GlStateManager$TextureState |
44 | | - |
45 | | -protected net.minecraft.client.renderer.EffectInstance dirty |
46 | | -protected net.minecraft.client.renderer.EffectInstance lastAppliedEffect |
47 | | -protected net.minecraft.client.renderer.EffectInstance blend |
48 | | -protected net.minecraft.client.renderer.EffectInstance programId |
49 | | -protected net.minecraft.client.renderer.EffectInstance lastProgramId |
50 | | -protected net.minecraft.client.renderer.EffectInstance samplerLocations |
51 | | -protected net.minecraft.client.renderer.EffectInstance samplerNames |
52 | | -protected net.minecraft.client.renderer.EffectInstance samplerMap |
53 | | -protected net.minecraft.client.renderer.EffectInstance uniforms |
| 4 | +public net.minecraft.client.renderer.RenderStateShard f_110123_ # MAIN_TARGET |
| 5 | +public net.minecraft.client.renderer.RenderStateShard f_110124_ # OUTLINE_TARGET |
| 6 | +public net.minecraft.client.renderer.RenderStateShard f_110125_ # TRANSLUCENT_TARGET |
| 7 | +public net.minecraft.client.renderer.RenderStateShard f_110126_ # PARTICLES_TARGET |
| 8 | +public net.minecraft.client.renderer.RenderStateShard f_110127_ # WEATHER_TARGET |
| 9 | +public net.minecraft.client.renderer.RenderStateShard f_110128_ # CLOUDS_TARGET |
| 10 | +public net.minecraft.client.renderer.RenderStateShard f_110129_ # ITEM_ENTITY_TARGET |
| 11 | +public net.minecraft.client.renderer.RenderType$CompositeState f_110587_ # outputState |
| 12 | +public net.minecraft.client.renderer.RenderType$CompositeRenderType |
| 13 | +public net.minecraft.client.renderer.RenderType$CompositeState f_110576_ # textureState |
| 14 | +public net.minecraft.client.renderer.RenderType$CompositeState f_173274_ # shaderState |
| 15 | +public net.minecraft.client.renderer.RenderType$CompositeState f_110577_ # transparencyState |
| 16 | +public net.minecraft.client.renderer.RenderType$CompositeState f_110581_ # depthTestState |
| 17 | +public net.minecraft.client.renderer.RenderType$CompositeState f_110582_ # cullState |
| 18 | +public net.minecraft.client.renderer.RenderType$CompositeState f_110583_ # lightmapState |
| 19 | +public net.minecraft.client.renderer.RenderType$CompositeState f_110584_ # overlayState |
| 20 | +public net.minecraft.client.renderer.RenderType$CompositeState f_110586_ # layeringState |
| 21 | +public net.minecraft.client.renderer.RenderType$CompositeState f_110588_ # texturingState |
| 22 | +public net.minecraft.client.renderer.RenderType$CompositeState f_110589_ # writeMaskState |
| 23 | +public net.minecraft.client.renderer.RenderType$CompositeState f_110590_ # lineState |
| 24 | +public net.minecraft.client.renderer.RenderType$CompositeState f_285566_ # colorLogicState |
| 25 | +public net.minecraft.client.renderer.RenderType$CompositeState f_110591_ # outlineProperty |
| 26 | +public net.minecraft.client.renderer.RenderType f_110393_ # sortOnUpload |
| 27 | +public net.minecraft.client.renderer.RenderType$CompositeState <init>(Lnet/minecraft/client/renderer/RenderStateShard$EmptyTextureStateShard;Lnet/minecraft/client/renderer/RenderStateShard$ShaderStateShard;Lnet/minecraft/client/renderer/RenderStateShard$TransparencyStateShard;Lnet/minecraft/client/renderer/RenderStateShard$DepthTestStateShard;Lnet/minecraft/client/renderer/RenderStateShard$CullStateShard;Lnet/minecraft/client/renderer/RenderStateShard$LightmapStateShard;Lnet/minecraft/client/renderer/RenderStateShard$OverlayStateShard;Lnet/minecraft/client/renderer/RenderStateShard$LayeringStateShard;Lnet/minecraft/client/renderer/RenderStateShard$OutputStateShard;Lnet/minecraft/client/renderer/RenderStateShard$TexturingStateShard;Lnet/minecraft/client/renderer/RenderStateShard$WriteMaskStateShard;Lnet/minecraft/client/renderer/RenderStateShard$LineStateShard;Lnet/minecraft/client/renderer/RenderStateShard$ColorLogicStateShard;Lnet/minecraft/client/renderer/RenderType$OutlineProperty;)V # CompositeState |
0 commit comments