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Copy file name to clipboardExpand all lines: shaders/lang/en_US.lang
+70-95Lines changed: 70 additions & 95 deletions
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@@ -10,12 +10,12 @@ profile.comment=Shader profiles change performance settings with the most optimi
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#CMPR
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option.CMPR=Complementary
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value.CMPR.0=§cReimagined
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value.CMPR.1=§eReimagined
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value.CMPR.2=§aReimagined
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value.CMPR.0=§bReimagined
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value.CMPR.1=§bReimagined
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value.CMPR.2=§bReimagined
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value.CMPR.3=§bReimagined
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value.CMPR.4=§9Reimagined
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value.CMPR.5=§dReimagined
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value.CMPR.4=§bReimagined
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value.CMPR.5=§bReimagined
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option.CMPR.comment=Complementary Reimagined is a creation of love and care, meant to complement the unique Minecraft experience in the best way possible. I hope you enjoy your time with Reimagined as much as I enjoyed developing it. Please feel free to join the Complementary community here: www.complementary.dev/discord
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#Screens
@@ -121,28 +121,18 @@ value.SSAO.false=§aOFF
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option.GENERATED_NORMALS=Generated Normals
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option.GENERATED_NORMALS.comment=Adds auto-generated bumps to textures. §e[*]§r RP Support option must be set to Integrated PBR+.
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value.GENERATED_NORMALS.true=§dON
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value.GENERATED_NORMALS.false=§aOFF
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option.COATED_TEXTURES=Coated Textures
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option.COATED_TEXTURES.comment=Adds auto-generated noise to textures. §e[*]§r RP Support option must be set to Integrated PBR+.
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value.COATED_TEXTURES.true=§dON
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value.COATED_TEXTURES.false=§aOFF
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option.BORDER_FOG=Border Fog
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option.BORDER_FOG.comment=Intense fog on the edges of the loaded world to hide chunk borders.
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value.BORDER_FOG.true=§aON
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value.BORDER_FOG.false=§aOFF
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option.CLOUD_SHADOWS=Cloud Shadows
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option.CLOUD_SHADOWS.comment=Enables shadows that are cast from the clouds.
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value.CLOUD_SHADOWS.true=§bON
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value.CLOUD_SHADOWS.false=§aOFF
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option.SECOND_CLOUD_LAYER=Second Cloud Layer
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option.SECOND_CLOUD_LAYER.comment=Enables a second layer of clouds. §c[-]§r Enabling this can impact performance.
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value.SECOND_CLOUD_LAYER.true=§dON
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value.SECOND_CLOUD_LAYER.false=§aOFF
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option.CLOUD_ALT1=Cloud Layer Altitude
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option.CLOUD_ALT1.comment=Determines the world height which the clouds will appear at.
@@ -153,8 +143,8 @@ option.CLOUD_ALT2.comment=Determines the world height which the second layer clo
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option.T_EXPOSURE=Tonemap Exposure
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option.T_EXPOSURE.comment=Adjusts the overall brightness of the image.
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option.T_WHITE_CURVE=Tonemap White Curve
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option.T_WHITE_CURVE.comment=Adjusts how easily the colors reach to full white.
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option.TM_WHITE_CURVE=Tonemap White Curve
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option.TM_WHITE_CURVE.comment=Adjusts how easily the colors reach to full white.
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option.T_LOWER_CURVE=Tonemap Lower Curve
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option.T_LOWER_CURVE.comment=Adjusts contrast of darker colors.
@@ -170,40 +160,36 @@ option.T_VIBRANCE.comment=Adjusts the colorfulness of the image, but already col
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option.WATER_STYLE=Water Style
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option.WATER_STYLE.comment=Determines the style of water. §c[-]§r Water waves can severely impact performance.
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value.WATER_STYLE.1=§aReimagined
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value.WATER_STYLE.2=§dReimagined + Waves
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value.WATER_STYLE.3=§dRealistic-ish
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value.WATER_STYLE.1=Reimagined
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value.WATER_STYLE.2=Reimagined + Waves
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value.WATER_STYLE.3=Realistic-ish
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option.SUN_MOON_HORIZON=Sun/Moon Horizon
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option.SUN_MOON_HORIZON.comment=Prevents the sun/moon from appearing below the horizon line.
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value.SUN_MOON_HORIZON.true=§aON
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value.SUN_MOON_HORIZON.false=§aOFF
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option.NIGHT_STAR_AMOUNT=Night Star Amount
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option.NIGHT_STAR_AMOUNT.comment=Determines the amount of stars in the night sky.
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value.NIGHT_STAR_AMOUNT.2=§aMedium
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value.NIGHT_STAR_AMOUNT.3=§aHigh
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value.NIGHT_STAR_AMOUNT.2=Medium
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value.NIGHT_STAR_AMOUNT.3=High
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option.AURORA_BOREALIS=Aurora Borealis
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option.AURORA_BOREALIS.comment=Enables northern lights to appear in the night sky.
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value.AURORA_BOREALIS.true=§dON
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value.AURORA_BOREALIS.false=§aOFF
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option.AURORA_CONDITION=Aurora
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option.AURORA_CONDITION.comment=Determines the condition(s) for the Aurora Borealis to appear.
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value.AURORA_CONDITION.0=§aNo Condition
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value.AURORA_CONDITION.1=§aFull Moon
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value.AURORA_CONDITION.2=§aSnowy Biome
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value.AURORA_CONDITION.3=§aFull Moon in Snowy Biome
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value.AURORA_CONDITION.0=No Condition
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value.AURORA_CONDITION.1=Full Moon
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value.AURORA_CONDITION.2=Snowy Biome
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value.AURORA_CONDITION.3=Full Moon in Snowy Biome
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option.PIXEL_SHADOW=Pixelated Shadows
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option.PIXEL_SHADOW.comment=Modifies the world coordinates on a grid to make shadows pixelated. §e[*]§r This does not affect performance.
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value.PIXEL_SHADOW.0=§aOFF
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value.PIXEL_SHADOW.8=§a8x8
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value.PIXEL_SHADOW.16=§a16x16
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value.PIXEL_SHADOW.32=§a32x32
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value.PIXEL_SHADOW.64=§a64x64
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value.PIXEL_SHADOW.128=§a128x128
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value.PIXEL_SHADOW.0=OFF
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value.PIXEL_SHADOW.8=8x8
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value.PIXEL_SHADOW.16=16x16
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value.PIXEL_SHADOW.32=32x32
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value.PIXEL_SHADOW.64=64x64
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value.PIXEL_SHADOW.128=128x128
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option.BLOOM_STRENGTH=Bloom Strength
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option.BLOOM_STRENGTH.comment=Determines the intensity of glow on bright things, and the bloom from rain/cave humidity.
option.FXAA.comment=Enables Fast Approximate Anti-Aliasing (FXAA), which is basically an effect that produces smoother image. §e[*]§r Disabling this option won't disable lite Temporal Anti Aliasing (TAA), because lite TAA is required for a lot of effects to perform good.
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value.FXAA.true=§aON
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value.FXAA.false=§aOFF
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option.FXAA.comment=Enables Fast Approximate Anti-Aliasing (FXAA), which is basically an effect that produces smoother image. §e[*]§r Disabling this option won't disable lite Temporal Anti Aliasing (TAA), because lite TAA is required for a lot of effects to perform well.
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option.MOTION_BLURRING=Motion Blur
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option.MOTION_BLURRING.comment=Applies blur to the image when moving the camera.
option.MOTION_BLURRING_STRENGTH.comment=Adjusts the intensity of motion blur.
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option.FANCY_GLASS=Improved Glass
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option.FANCY_GLASS.comment=Improves the regular glass by adding a translucent layer to it. §c[-]§r Currently causes blending problems on Iris because of a Sodium bug. §e[*]§r RP Support option must be set to Integrated PBR+.
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value.FANCY_GLASS.true=§aON
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value.FANCY_GLASS.false=§aOFF
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option.FANCY_GLASS.comment=Improves the regular glass by adding a translucent layer to it. §c[-]§r May cause problems on Iris because of a Sodium bug. §e[*]§r RP Support option must be set to Integrated PBR+.
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option.HAND_SWAYING=Hand Sway
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option.HAND_SWAYING.comment=Adds slow movement to the player hand to simulate a breathing animation.
option.LESS_LAVA_FOG.comment=Reduces the lava fog to improve visibility inside lava.
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value.LESS_LAVA_FOG.true=§aON
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value.LESS_LAVA_FOG.false=§aOFF
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option.SNOWY_WORLD=Snowy World
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option.SNOWY_WORLD.comment=Makes the entire world covered with snow.
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option.SHOW_LIGHT_LEVEL=Show Light Levels
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option.SHOW_LIGHT_LEVEL.comment=In Overworld: Yellow means mobs can spawn during night time, red means mobs can spawn anytime. In The Nether and The End: Yellow means some mobs can spawn, red means all mobs can spawn. §e[*]§r Disable Smooth Lighting for precise results.
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value.SHOW_LIGHT_LEVEL.0=§aOFF
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value.SHOW_LIGHT_LEVEL.1=§aHold Spider Eye
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value.SHOW_LIGHT_LEVEL.2=§aHold Light Source
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value.SHOW_LIGHT_LEVEL.3=§aAlways ON
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value.SHOW_LIGHT_LEVEL.0=OFF
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value.SHOW_LIGHT_LEVEL.1=Hold Spider Eye
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value.SHOW_LIGHT_LEVEL.2=Hold Light Source
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value.SHOW_LIGHT_LEVEL.3=Always ON
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option.MINIMUM_LIGHT_MODE=Cave Lighting
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option.MINIMUM_LIGHT_MODE.comment=Improves visibility in closed areas by adding some lighting. §e[*]§r "Vanilla Brightness" option mean the cave lighting will be determined by the "Brightness" slider in Video Settings. §e[*]§r Also affects most places that don't have skylight.
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value.MINIMUM_LIGHT_MODE.0=§aVery Dark
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value.MINIMUM_LIGHT_MODE.1=§aDark
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value.MINIMUM_LIGHT_MODE.2=§aVanilla Brightness
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value.MINIMUM_LIGHT_MODE.3=§aBright
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value.MINIMUM_LIGHT_MODE.4=§aVery Bright
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value.MINIMUM_LIGHT_MODE.0=Very Dark
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value.MINIMUM_LIGHT_MODE.1=Dark
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value.MINIMUM_LIGHT_MODE.2=Vanilla Brightness
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value.MINIMUM_LIGHT_MODE.3=Bright
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value.MINIMUM_LIGHT_MODE.4=Very Bright
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option.GLOWING_ORES=Glowing Ores
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option.GLOWING_ORES.comment=Adds emission to ores. §e[*]§r RP Support option must be set to Integrated PBR+.
option.EMISSIVE_REDSTONE_BLOCK.comment=Adds emission to the Redstone Block. §e[*]§r RP Support option must be set to Integrated PBR+.
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value.EMISSIVE_REDSTONE_BLOCK.true=§aON
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value.EMISSIVE_REDSTONE_BLOCK.false=§aOFF
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option.GENERATED_WATER_NORMALS=Generated Normals on Water
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option.GENERATED_WATER_NORMALS.comment=Allows Generated Normals to appear on water. §e[*]§r RP Support option must be set to Integrated PBR+. §e[*]§r Generated Normals option must be enabled.
option.HELD_LIGHTING_MODE.comment=Allows handheld light sources to cast light onto the scene.
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value.HELD_LIGHTING_MODE.0=§aOFF
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value.HELD_LIGHTING_MODE.1=§aSubtle
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value.HELD_LIGHTING_MODE.2=§aNormal
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value.HELD_LIGHTING_MODE.0=OFF
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value.HELD_LIGHTING_MODE.1=Subtle
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value.HELD_LIGHTING_MODE.2=Normal
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option.BLOCKLIGHT_COLOR_MODE=Blocklight Color
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option.BLOCKLIGHT_COLOR_MODE.comment=Determines the color of the light cast from light sources.
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value.BLOCKLIGHT_COLOR_MODE.9=§aCold
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value.BLOCKLIGHT_COLOR_MODE.10=§aNatural
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value.BLOCKLIGHT_COLOR_MODE.11=§aWarm
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value.BLOCKLIGHT_COLOR_MODE.9=Cold
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value.BLOCKLIGHT_COLOR_MODE.10=Natural
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value.BLOCKLIGHT_COLOR_MODE.11=Warm
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option.NO_WAVING_INDOORS=No Waving in Closed Areas
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option.NO_WAVING_INDOORS.comment=Prevents blocks from waving in closed areas using skylight. §c[-]§r Can cause slight problems with some resource pack models.
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value.NO_WAVING_INDOORS.true=§aON
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value.NO_WAVING_INDOORS.false=§aOFF
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option.WAVING_FOLIAGE=Waving Foliage
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option.WAVING_FOLIAGE.comment=Adds movement to foliage to simulate wind.
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value.WAVING_FOLIAGE.true=§aON
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value.WAVING_FOLIAGE.false=§aOFF
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option.WAVING_LEAVES=Waving Leaves
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option.WAVING_LEAVES.comment=Adds movement to leaves to simulate wind.
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value.WAVING_LEAVES.true=§aON
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value.WAVING_LEAVES.false=§aOFF
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option.WAVING_WATER_VERTEX=Waving Water Boundaries
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option.WAVING_WATER_VERTEX.comment=Adds movement to water position to simulate wind.
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option.WORLD_OUTLINE=Outlined World
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option.WORLD_OUTLINE.comment=Adds outlines around blocks.
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value.WORLD_OUTLINE.true=§bON
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value.WORLD_OUTLINE.false=§aOFF
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option.RAIN_PUDDLES=Rain Puddles
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option.RAIN_PUDDLES.comment=Adds water puddles to the terrain during rain. §e[*]§r RP Support option must be set to anything but Basic.
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value.RAIN_PUDDLES.0=§aOFF
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value.RAIN_PUDDLES.1=§bON - Puddles
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value.RAIN_PUDDLES.2=§bON - Full Coverage
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option.RAIN_PUDDLES.comment=Adds water puddles to the terrain during rain. §e[*]§r RP Support option must be set to anything but Basic. §c[-]§r Rain puddles can severely impact performance.
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