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Reimagined r1.2.1
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2 files changed

+5
-2
lines changed

2 files changed

+5
-2
lines changed

shaders/lib/antialiasing/taa.glsl

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -58,5 +58,5 @@ void DoTAA(inout vec3 color, inout vec3 temp) {
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color = mix(color, tempColor, blendFactor);
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temp = color;
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//if (edge > 0.5) color.rgb = vec3(1.0, 0.0, 1.0);
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//if (edge > 0.05) color.rgb = vec3(1.0, 0.0, 1.0);
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}

shaders/program/composite.glsl

Lines changed: 4 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -141,7 +141,10 @@ void main() {
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#endif
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} else if (isEyeInWater == 2) {
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if (z1 == 1.0) color.rgb = fogColor * 5.0;
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volumetricLight.rgb *= 0.0;
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#if LIGHTSHAFT_QUALITY > 0
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volumetricLight.rgb *= 0.0;
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#endif
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}
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color = pow(color, vec3(2.2));

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