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From what I understand of OpenSim, it's immaterial whether a path point is "moving" or not when it comes to wrapping around bones/geometry, so use what you like. Contextually, MovingPathPoints (I think) exist mostly to roughly emulate the effect of collisions/wrapping along a path and may even predate wrapping altogether.

For wrapping, this has been previously asked and I have written an answer here:

  • #905
  • Related: re-expressing their attachment frame: #868

But tl;dr is that you need to add the WrapGeometry and then separately state which geometries interact with which paths. The most common issue with adding WrapGeometry is selecting a suitable quadrant for the path to wrap over. I'd st…

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