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This is a little bit out of my area of familiarity (I'm mostly just a developer for OSC), but I think the trick I have seen for adjusting the position etc. of your blades is something like:

  • Initially model the blade with something that's less-constrained and capable of rotating in the way that individuals adjust the blades (e.g. use a UniversalJoint or BallJoint). This will mean that you have additional coordinates that can be used to adjust the model to match the person
  • Use the inverse kinematics (IK) tool in OpenSim GUI (not Creator - as of 0.5.11, I haven't written a feature like this yet) to combine your known marker data with the "free-er" model. The IK tool (iirc) will adjust the c…

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adamkewley
May 1, 2024
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