How do I move and rotate bones, parent relationships, etc.? #852
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I am trying to create a model of the anatomy that would replicate a rotationplasty surgery. So I need to move and rotate bones, their parent relationships, and the tendon insertions. I'm tempted just to edit existing xml model files. I certainly can see how this could be built from scratch with OpenSim Creator, but I feel like this is probably not the most efficient approach and just wondered if you had a thought. |
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I think the most common workflow that people follow for something like this is to edit the existing model files in a combination of OSC and an XML editor (depending on how confident you feel about osim XML, etc.) - it's designed with OpenSim compatibility and hot-reloading support exactly to support those kinds of hybrid workflows. If you're already familiar with OpenSim GUI/OpenSim XML (osim) and just want to know where OSC might come in handy, then here's the key points that usually help users in that demograph (the tutorials are targeted more at people who haven't modelled before, etc.):
There's also handy little things like fitting analytic geometry, calculating things, etc. - I should probably write some more tutorials, update the tutorial videos, etc. but doing so takes time out of an otherwise quite busy development schedule! |
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I think the most common workflow that people follow for something like this is to edit the existing model files in a combination of OSC and an XML editor (depending on how confident you feel about osim XML, etc.) - it's designed with OpenSim compatibility and hot-reloading support exactly to support those kinds of hybrid workflows.
If you're already familiar with OpenSim GUI/OpenSim XML (osim) and just want to know where OSC might come in handy, then here's the key points that usually help users in that demograph (the tutorials are targeted more at people who haven't modelled before, etc.):