判断onGroud时, 会在游戏内部产生死循环的问题(似乎是因为获取区块得到了null导致无法进行判断?) #85
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| # Automatically build the project and run any configured tests for every push | |
| # and submitted pull request. This can help catch issues that only occur on | |
| # certain platforms or Java versions, and provides a first line of defence | |
| # against bad commits. | |
| name: build | |
| on: [pull_request, push] | |
| jobs: | |
| build: | |
| runs-on: ubuntu-24.04 | |
| steps: | |
| - name: checkout repository | |
| uses: actions/checkout@v4 | |
| - name: validate gradle wrapper | |
| uses: gradle/actions/wrapper-validation@v4 | |
| - name: setup jdk | |
| uses: actions/setup-java@v4 | |
| with: | |
| java-version: '21' | |
| distribution: 'microsoft' | |
| - name: make gradle wrapper executable | |
| run: chmod +x ./gradlew | |
| - name: build | |
| run: ./gradlew build | |
| - name: capture build artifacts | |
| uses: actions/upload-artifact@v4 | |
| with: | |
| name: Artifacts | |
| path: build/libs/ |