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refactor: rename UnityMcpBridge directory to MCPForUnity in docs
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.gitignore

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@@ -25,7 +25,6 @@ UnityMcpServer.meta
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# Unity Editor
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*.unitypackage
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*.asset
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UnityMcpBridge.meta
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LICENSE.meta
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CONTRIBUTING.md.meta
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README-zh.md

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@@ -114,7 +114,7 @@ MCP for Unity 使用两个组件连接您的工具:
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3. 点击 `+` -> `Add package from git URL...`
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4. 输入:
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```
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https://github.com/CoplayDev/unity-mcp.git?path=/UnityMcpBridge
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https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity
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```
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5. 点击 `Add`
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6. MCP 服务器在首次运行时或通过自动设置由包自动安装。如果失败,请使用手动配置(如下)。

README.md

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@@ -115,7 +115,7 @@ MCP for Unity connects your tools using two components:
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3. Click `+` -> `Add package from git URL...`.
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4. Enter:
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```
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https://github.com/CoplayDev/unity-mcp.git?path=/UnityMcpBridge
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https://github.com/CoplayDev/unity-mcp.git?path=/MCPForUnity
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```
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5. Click `Add`.
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6. The MCP server is installed automatically by the package on first run or via Auto-Setup. If that fails, use Manual Configuration (below).

docs/CUSTOM_TOOLS.md

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### Creating a Custom Tool
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1. **Create a new Python file** in `UnityMcpBridge/UnityMcpServer~/src/tools/` (or any location that gets imported)
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1. **Create a new Python file** in `MCPForUnity/UnityMcpServer~/src/tools/` (or any location that gets imported)
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2. **Use the `@mcp_for_unity_tool` decorator**:
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docs/README-DEV-zh.md

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**选项:**
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- **1** 上游主分支 (CoplayDev/unity-mcp)
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- **2** 远程当前分支 (origin + branch)
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- **3** 本地工作区 (file: UnityMcpBridge)
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- **3** 本地工作区 (file: MCPForUnity)
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切换后,打开包管理器并刷新以重新解析包。
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docs/README-DEV.md

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**Options:**
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- **1** Upstream main (CoplayDev/unity-mcp)
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- **2** Remote current branch (origin + branch)
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- **3** Local workspace (file: UnityMcpBridge)
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- **3** Local workspace (file: MCPForUnity)
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After switching, open Package Manager and Refresh to re-resolve packages.
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docs/TELEMETRY.md

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### Testing Telemetry
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```bash
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cd UnityMcpBridge/UnityMcpServer~/src
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cd MCPForUnity/UnityMcpServer~/src
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python test_telemetry.py
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```
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