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refactor: remove unused UnityEngine references from menu item classes
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UnityMcpBridge/Editor/Tools/MenuItems/ManageMenuItem.cs

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using System;
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using Newtonsoft.Json.Linq;
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using UnityEditor;
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using UnityEngine;
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using MCPForUnity.Editor.Helpers;
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namespace MCPForUnity.Editor.Tools.MenuItems
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{
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/// <summary>
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/// Facade handler for managing Unity Editor menu items.
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/// Routes actions to read or execute implementations.
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/// </summary>
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public static class ManageMenuItem
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{
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/// <summary>

UnityMcpBridge/Editor/Tools/MenuItems/MenuItemExecutor.cs

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using System.Collections.Generic;
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using Newtonsoft.Json.Linq;
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using UnityEditor;
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using UnityEngine;
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using MCPForUnity.Editor.Helpers;
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namespace MCPForUnity.Editor.Tools.MenuItems

UnityMcpBridge/Editor/Tools/MenuItems/MenuItemsReader.cs

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using System.Linq;
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using Newtonsoft.Json.Linq;
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using UnityEditor;
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using UnityEngine;
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using MCPForUnity.Editor.Helpers;
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namespace MCPForUnity.Editor.Tools.MenuItems

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