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Merge pull request #169 from Scriptwonder/master
Code Validation Update
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README.md

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@@ -73,6 +73,27 @@ Unity MCP connects your tools using two components:
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* [Cursor](https://www.cursor.com/en/downloads)
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* [Visual Studio Code Copilot](https://code.visualstudio.com/docs/copilot/overview)
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* *(Others may work with manual config)*
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* <details> <summary><strong>[Optional] Roslyn for Advanced Script Validation</strong></summary>
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For **Strict** validation level that catches undefined namespaces, types, and methods:
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**Method 1: NuGet for Unity (Recommended)**
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1. Install [NuGetForUnity](https://github.com/GlitchEnzo/NuGetForUnity)
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2. Go to `Window > NuGet Package Manager`
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3. Search for `Microsoft.CodeAnalysis.CSharp` and install the package
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5. Go to `Player Settings > Scripting Define Symbols`
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6. Add `USE_ROSLYN`
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7. Restart Unity
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**Method 2: Manual DLL Installation**
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1. Download Microsoft.CodeAnalysis.CSharp.dll and dependencies from [NuGet](https://www.nuget.org/packages/Microsoft.CodeAnalysis.CSharp/)
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2. Place DLLs in `Assets/Plugins/` folder
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3. Ensure .NET compatibility settings are correct
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4. Add `USE_ROSLYN` to Scripting Define Symbols
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5. Restart Unity
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**Note:** Without Roslyn, script validation falls back to basic structural checks. Roslyn enables full C# compiler diagnostics with precise error reporting.</details>
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### Step 1: Install the Unity Package (Bridge)
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@@ -192,7 +213,7 @@ If Auto-Configure fails or you use a different client:
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### 🔴 High Priority
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- [ ] **Asset Generation Improvements** - Enhanced server request handling and asset pipeline optimization
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- [ ] **Code Generation Enhancements** - Improved generated code quality, validation, and error handling
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- [ ] **Code Generation Enhancements** - Improved generated code quality and error handling
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- [ ] **Robust Error Handling** - Comprehensive error messages, recovery mechanisms, and graceful degradation
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- [ ] **Remote Connection Support** - Enable seamless remote connection between Unity host and MCP server
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- [ ] **Documentation Expansion** - Complete tutorials for custom tool creation and API reference
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<summary><strong>✅ Completed Features<strong></summary>
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- [x] **Shader Generation** - Generate shaders using CGProgram template
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- [x] **Advanced Script Validation** - Multi-level validation with semantic analysis, namespace/type checking, and Unity best practices (Will need Roslyn Installed, see [Prerequisite](#prerequisites)).
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</details>
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### 🔬 Research & Exploration
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## Star History
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[![Star History Chart](https://api.star-history.com/svg?repos=unity-mcp/unity-mcp,justinpbarnett/unity-mcp&type=Date)](https://www.star-history.com/#unity-mcp/unity-mcp&justinpbarnett/unity-mcp&Date)
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[![Star History Chart](https://api.star-history.com/svg?repos=justinpbarnett/unity-mcp&type=Date)](https://www.star-history.com/#justinpbarnett/unity-mcp&Date)

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