@@ -40,18 +40,19 @@ MCP for Unity acts as a bridge, allowing AI assistants (like Claude, Cursor) to
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4141 Your LLM can use functions like:
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43- * ` read_console ` : Gets messages from or clears the console .
44- * ` manage_script ` : Manages C# scripts (create, read, update , delete).
43+ * ` execute_menu_item ` : Executes Unity Editor menu items (e.g., "File/Save Project") .
44+ * ` manage_asset ` : Performs asset operations (import, create, modify , delete, etc. ).
4545 * ` manage_editor ` : Controls and queries the editor's state and settings.
46+ * ` manage_gameobject ` : Manages GameObjects: create, modify, delete, find, and component operations.
4647 * ` manage_scene ` : Manages scenes (load, save, create, get hierarchy, etc.).
47- * ` manage_asset ` : Performs asset operations (import, create, modify, delete, etc. ).
48+ * ` manage_script ` : Manages C# scripts ( create, read, update, delete ).
4849 * ` manage_shader ` : Performs shader CRUD operations (create, read, modify, delete).
49- * ` manage_gameobject ` : Manages GameObjects: create, modify, delete, find, and component operations.
50- * ` execute_menu_item ` : Executes Unity Editor menu items (e.g., "File/Save Project").
50+ * ` read_console ` : Gets messages from or clears the console.
51+ * ` reload_domain ` : Reloads the Unity domain.
52+ * ` run_test ` : Runs a tests in the Unity Editor.
5153 * ` apply_text_edits ` : Precise text edits with precondition hashes and atomic multi-edit batches.
5254 * ` script_apply_edits ` : Structured C# method/class edits (insert/replace/delete) with safer boundaries.
5355 * ` validate_script ` : Fast validation (basic/standard) to catch syntax/structure issues before/after writes.
54- * ` run_test ` : Runs a tests in the Unity Editor.
5556</details >
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