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docs: reorder tool list alphabetically in README + add reload_domain tool
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README-zh.md

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@@ -38,14 +38,16 @@ MCP for Unity 作为桥梁,允许 AI 助手(如 Claude、Cursor)通过本
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您的大语言模型可以使用以下功能:
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* `read_console`: 获取控制台消息或清除控制台
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* `manage_script`: 管理 C# 脚本(创建、读取、更新、删除)。
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* `execute_menu_item`: 执行 Unity 编辑器菜单项(例如,"File/Save Project")
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* `manage_asset`: 执行资源操作(导入、创建、修改、删除等)。
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* `manage_editor`: 控制和查询编辑器的状态和设置。
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* `manage_gameobject`: 管理游戏对象:创建、修改、删除、查找和组件操作。
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* `manage_scene`: 管理场景(加载、保存、创建、获取层次结构等)。
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* `manage_asset`: 执行资源操作(导入、创建、修改、删除等)。
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* `manage_script`: 管理 C# 脚本(创建、读取、更新、删除)。
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* `manage_shader`: 执行着色器 CRUD 操作(创建、读取、修改、删除)。
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* `manage_gameobject`: 管理游戏对象:创建、修改、删除、查找和组件操作。
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* `execute_menu_item`: 执行 Unity 编辑器菜单项(例如,执行"File/Save Project")。
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* `read_console`: 获取控制台消息或清除控制台。
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* `reload_domain`: 重新加载 Unity 域。
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* `run_test`: 在 Unity 编辑器中运行测试。
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* `apply_text_edits`: 具有前置条件哈希和原子多编辑批次的精确文本编辑。
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* `script_apply_edits`: 结构化 C# 方法/类编辑(插入/替换/删除),具有更安全的边界。
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* `validate_script`: 快速验证(基本/标准)以在写入前后捕获语法/结构问题。

README.md

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@@ -40,18 +40,19 @@ MCP for Unity acts as a bridge, allowing AI assistants (like Claude, Cursor) to
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Your LLM can use functions like:
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* `read_console`: Gets messages from or clears the console.
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* `manage_script`: Manages C# scripts (create, read, update, delete).
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* `execute_menu_item`: Executes Unity Editor menu items (e.g., "File/Save Project").
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* `manage_asset`: Performs asset operations (import, create, modify, delete, etc.).
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* `manage_editor`: Controls and queries the editor's state and settings.
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* `manage_gameobject`: Manages GameObjects: create, modify, delete, find, and component operations.
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* `manage_scene`: Manages scenes (load, save, create, get hierarchy, etc.).
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* `manage_asset`: Performs asset operations (import, create, modify, delete, etc.).
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* `manage_script`: Manages C# scripts (create, read, update, delete).
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* `manage_shader`: Performs shader CRUD operations (create, read, modify, delete).
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* `manage_gameobject`: Manages GameObjects: create, modify, delete, find, and component operations.
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* `execute_menu_item`: Executes Unity Editor menu items (e.g., "File/Save Project").
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* `read_console`: Gets messages from or clears the console.
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* `reload_domain`: Reloads the Unity domain.
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* `run_test`: Runs a tests in the Unity Editor.
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* `apply_text_edits`: Precise text edits with precondition hashes and atomic multi-edit batches.
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* `script_apply_edits`: Structured C# method/class edits (insert/replace/delete) with safer boundaries.
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* `validate_script`: Fast validation (basic/standard) to catch syntax/structure issues before/after writes.
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* `run_test`: Runs a tests in the Unity Editor.
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</details>
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