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@Coldaine Hiya, we have this in our queue. Should be done soon. See: #240 |
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Thanks, if you do, feel free to turn it into a PR. All the logic for
triggering a recompile / reload is in ManageScript.cs and the python tool
callers that call it. The hard part was figuring it out — should be easy
to extract that or replicate it for the reload
-only tool. (Compiling isn’t enough, unity actually needs to reload its
domain So the assembly from the compiled files are activated — that’s what
that classic progress bar is in unity).
|
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Has anyone found a good way to automate this? I know all I need to do is click back into the editor, but sometimes I start a task and I walk away and I want the recompile to be done by the time I get back. So has anyone successfully found a good workflow to have the MCP recompile Unity after it's made changes to the C#?
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